Lines Matching refs:depthValues
753 depthValues[i] = GLTYPE2FLOAT(value); \
773 GLfloat *depthTemp = NULL, *depthValues; in _mesa_unpack_depth_span() local
820 depthValues = (GLfloat *) dest; in _mesa_unpack_depth_span()
829 depthValues = depthTemp; in _mesa_unpack_depth_span()
884 depthValues[i] = (value >> 8) * scale; in _mesa_unpack_depth_span()
897 depthValues[i] = value; in _mesa_unpack_depth_span()
916 depthValues[i] = _mesa_half_to_float(value); in _mesa_unpack_depth_span()
934 depthValues[i] = depthValues[i] * scale + bias; in _mesa_unpack_depth_span()
944 depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F); in _mesa_unpack_depth_span()
957 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span()
963 GLdouble z = depthValues[i] * (GLdouble) depthMax; in _mesa_unpack_depth_span()
976 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); in _mesa_unpack_depth_span()
986 zValues[i*2] = depthValues[i]; in _mesa_unpack_depth_span()