Lines Matching refs:Sampler
69 switch (obj->Sampler.MagFilter) { in valid_filter_for_float()
83 switch (obj->Sampler.MinFilter) { in valid_filter_for_float()
297 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; in _mesa_initialize_texture_object()
298 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; in _mesa_initialize_texture_object()
299 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; in _mesa_initialize_texture_object()
300 obj->Sampler.MinFilter = GL_LINEAR; in _mesa_initialize_texture_object()
303 obj->Sampler.WrapS = GL_REPEAT; in _mesa_initialize_texture_object()
304 obj->Sampler.WrapT = GL_REPEAT; in _mesa_initialize_texture_object()
305 obj->Sampler.WrapR = GL_REPEAT; in _mesa_initialize_texture_object()
306 obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; in _mesa_initialize_texture_object()
308 obj->Sampler.MagFilter = GL_LINEAR; in _mesa_initialize_texture_object()
309 obj->Sampler.MinLod = -1000.0; in _mesa_initialize_texture_object()
310 obj->Sampler.MaxLod = 1000.0; in _mesa_initialize_texture_object()
311 obj->Sampler.LodBias = 0.0; in _mesa_initialize_texture_object()
312 obj->Sampler.MaxAnisotropy = 1.0; in _mesa_initialize_texture_object()
313 obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ in _mesa_initialize_texture_object()
314 obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ in _mesa_initialize_texture_object()
317 obj->Sampler.CubeMapSeamless = GL_FALSE; in _mesa_initialize_texture_object()
318 obj->Sampler.HandleAllocated = GL_FALSE; in _mesa_initialize_texture_object()
324 obj->Sampler.sRGBDecode = GL_DECODE_EXT; in _mesa_initialize_texture_object()
358 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; in finish_texture_init()
359 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; in finish_texture_init()
360 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; in finish_texture_init()
361 obj->Sampler.MinFilter = filter; in finish_texture_init()
362 obj->Sampler.MagFilter = filter; in finish_texture_init()
438 dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; in _mesa_copy_texture_object()
439 dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; in _mesa_copy_texture_object()
440 dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; in _mesa_copy_texture_object()
441 dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; in _mesa_copy_texture_object()
442 dest->Sampler.WrapS = src->Sampler.WrapS; in _mesa_copy_texture_object()
443 dest->Sampler.WrapT = src->Sampler.WrapT; in _mesa_copy_texture_object()
444 dest->Sampler.WrapR = src->Sampler.WrapR; in _mesa_copy_texture_object()
445 dest->Sampler.MinFilter = src->Sampler.MinFilter; in _mesa_copy_texture_object()
446 dest->Sampler.MagFilter = src->Sampler.MagFilter; in _mesa_copy_texture_object()
447 dest->Sampler.MinLod = src->Sampler.MinLod; in _mesa_copy_texture_object()
448 dest->Sampler.MaxLod = src->Sampler.MaxLod; in _mesa_copy_texture_object()
449 dest->Sampler.LodBias = src->Sampler.LodBias; in _mesa_copy_texture_object()
452 dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; in _mesa_copy_texture_object()
453 dest->Sampler.CompareMode = src->Sampler.CompareMode; in _mesa_copy_texture_object()
454 dest->Sampler.CompareFunc = src->Sampler.CompareFunc; in _mesa_copy_texture_object()
455 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; in _mesa_copy_texture_object()
458 dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode; in _mesa_copy_texture_object()
1023 texObj->Sampler.MinFilter = GL_NEAREST; in _mesa_get_fallback_texture()
1024 texObj->Sampler.MagFilter = GL_NEAREST; in _mesa_get_fallback_texture()