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Lines Matching refs:ActiveProgram

189    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);  in _mesa_Uniform1f()
199 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
210 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
223 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
230 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
240 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
251 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
263 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
284 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3fv()
291 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4fv()
298 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1iv()
305 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2iv()
312 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3iv()
319 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4iv()
326 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram); in _mesa_UniformHandleui64ARB()
335 ctx->_Shader->ActiveProgram); in _mesa_UniformHandleui64vARB()
558 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); in _mesa_Uniform1ui()
568 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); in _mesa_Uniform2ui()
579 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); in _mesa_Uniform3ui()
591 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); in _mesa_Uniform4ui()
598 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); in _mesa_Uniform1uiv()
605 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); in _mesa_Uniform2uiv()
612 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); in _mesa_Uniform3uiv()
619 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); in _mesa_Uniform4uiv()
630 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2fv()
639 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3fv()
648 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4fv()
795 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x3fv()
804 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x2fv()
813 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x4fv()
822 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x2fv()
831 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x4fv()
840 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x3fv()
1427 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1d()
1437 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2d()
1448 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3d()
1461 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4d()
1468 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1dv()
1475 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2dv()
1482 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3dv()
1489 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4dv()
1498 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2dv()
1507 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3dv()
1516 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4dv()
1525 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x3dv()
1534 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x2dv()
1543 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x4dv()
1552 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x2dv()
1561 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x4dv()
1570 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x3dv()
1780 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); in _mesa_Uniform1i64ARB()
1790 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); in _mesa_Uniform2i64ARB()
1801 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); in _mesa_Uniform3i64ARB()
1813 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); in _mesa_Uniform4i64ARB()
1820 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); in _mesa_Uniform1i64vARB()
1827 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); in _mesa_Uniform2i64vARB()
1834 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); in _mesa_Uniform3i64vARB()
1841 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); in _mesa_Uniform4i64vARB()
1848 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); in _mesa_Uniform1ui64ARB()
1858 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); in _mesa_Uniform2ui64ARB()
1869 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); in _mesa_Uniform3ui64ARB()
1881 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); in _mesa_Uniform4ui64ARB()
1888 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); in _mesa_Uniform1ui64vARB()
1895 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); in _mesa_Uniform2ui64vARB()
1902 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); in _mesa_Uniform3ui64vARB()
1909 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); in _mesa_Uniform4ui64vARB()