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Lines Matching refs:Light

52    GLfloat (*base)[3] = ctx->Light._BaseColor;  in TAG()
76 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
81 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
94 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
96 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
109 mask = ctx->Light._EnabledLights; in TAG()
112 struct gl_light *light = &ctx->Light.Light[l]; in TAG()
189 if (ctx->Light.Model.LocalViewer) { in TAG()
239 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG()
259 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
263 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
275 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
277 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
288 mask = ctx->Light._EnabledLights; in TAG()
291 struct gl_light *light = &ctx->Light.Light[l]; in TAG()
369 if (ctx->Light.Model.LocalViewer) { in TAG()
427 &ctx->Light.Light[ffs(ctx->Light._EnabledLights) - 1]; in TAG()
471 ACC_3V(base[0], ctx->Light._BaseColor[0] ); in TAG()
472 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
476 ACC_3V(base[1], ctx->Light._BaseColor[1]); in TAG()
477 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
545 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
546 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
570 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()
572 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()
577 COPY_3V(sum[0], ctx->Light._BaseColor[0]); in TAG()
579 COPY_3V(sum[1], ctx->Light._BaseColor[1]); in TAG()
582 mask = ctx->Light._EnabledLights; in TAG()
585 const struct gl_light *light = &ctx->Light.Light[l]; in TAG()