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Lines Matching refs:CFX_PointF

23 CFX_PointF ScaleBezierPoint(const CFX_PointF& point) {  in ScaleBezierPoint()
24 CFX_PointF scaled_point(point); in ScaleBezierPoint()
101 path.AddLine(pRtSign->TopLeft(), CFX_PointF(fRight, fBottom)); in DrawSignCross()
102 path.AddLine(CFX_PointF(pRtSign->left, fBottom), in DrawSignCross()
103 CFX_PointF(fRight, pRtSign->top)); in DrawSignCross()
120 path.MoveTo(CFX_PointF(pRtSign->left + fWidth / 2, pRtSign->top)); in DrawSignDiamond()
121 path.LineTo(CFX_PointF(pRtSign->left, pRtSign->top + fHeight / 2)); in DrawSignDiamond()
122 path.LineTo(CFX_PointF(pRtSign->left + fWidth / 2, fBottom)); in DrawSignDiamond()
123 path.LineTo(CFX_PointF(pRtSign->right(), pRtSign->top + fHeight / 2)); in DrawSignDiamond()
124 path.LineTo(CFX_PointF(pRtSign->left + fWidth / 2, pRtSign->top)); in DrawSignDiamond()
153 CFX_PointF ptCenter((pRtSign->left + pRtSign->right()) / 2.0f, in DrawSignStar()
156 CFX_PointF points[5]; in DrawSignStar()
160 ptCenter + CFX_PointF(fRadius * static_cast<float>(cos(fAngel)), in DrawSignStar()
225 CFX_PointF pt1(fWidth / 15.0f, fBottom + fHeight * 2 / 5.0f); in InitCheckPath()
226 CFX_PointF pt2(fWidth / 4.5f, fBottom + fHeight / 16.0f); in InitCheckPath()
227 CFX_PointF pt3(fWidth / 3.0f, fBottom); in InitCheckPath()
228 CFX_PointF pt4(fWidth * 14 / 15.0f, fBottom + fHeight * 15 / 16.0f); in InitCheckPath()
229 CFX_PointF pt5(fWidth / 3.6f, fBottom + fHeight / 3.5f); in InitCheckPath()
230 CFX_PointF pt12(fWidth / 7.0f, fBottom + fHeight * 2 / 7.0f); in InitCheckPath()
231 CFX_PointF pt21(fWidth / 5.0f, fBottom + fHeight / 5.0f); in InitCheckPath()
232 CFX_PointF pt23(fWidth / 4.4f, fBottom + fHeight * 0 / 16.0f); in InitCheckPath()
233 CFX_PointF pt32(fWidth / 4.0f, fBottom); in InitCheckPath()
234 CFX_PointF pt34(fWidth * (1 / 7.0f + 7 / 15.0f), in InitCheckPath()
236 CFX_PointF pt43(fWidth * (1 / 7.0f + 7 / 15.0f), in InitCheckPath()
238 CFX_PointF pt45(fWidth * 7 / 15.0f, fBottom + fHeight * 8 / 7.0f); in InitCheckPath()
239 CFX_PointF pt54(fWidth / 3.4f, fBottom + fHeight / 3.5f); in InitCheckPath()
240 CFX_PointF pt51(fWidth / 3.6f, fBottom + fHeight / 4.0f); in InitCheckPath()
241 CFX_PointF pt15(fWidth / 3.5f, fBottom + fHeight * 3.5f / 5.0f); in InitCheckPath()
244 CFX_PointF p1 = ScaleBezierPoint(pt12 - pt1); in InitCheckPath()
245 CFX_PointF p2 = ScaleBezierPoint(pt21 - pt2); in InitCheckPath()