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Lines Matching refs:CFX_PointF

153   CFX_PointF begPoint(fx1, fy1);  in DrawAxialShading()
154 CFX_PointF endPoint(fx2, fy2); in DrawAxialShading()
193 path.MoveTo(CFX_PointF(fLeft, fTop + 1)); in DrawArrow()
194 path.LineTo(CFX_PointF(fLeft + 4, fTop + 5)); in DrawArrow()
195 path.LineTo(CFX_PointF(fLeft + 8, fTop + 1)); in DrawArrow()
196 path.LineTo(CFX_PointF(fLeft + 7, fTop)); in DrawArrow()
197 path.LineTo(CFX_PointF(fLeft + 4, fTop + 3)); in DrawArrow()
198 path.LineTo(CFX_PointF(fLeft + 1, fTop)); in DrawArrow()
202 path.MoveTo(CFX_PointF(fLeft, fTop + 4)); in DrawArrow()
203 path.LineTo(CFX_PointF(fLeft + 4, fTop)); in DrawArrow()
204 path.LineTo(CFX_PointF(fLeft + 8, fTop + 4)); in DrawArrow()
205 path.LineTo(CFX_PointF(fLeft + 7, fTop + 5)); in DrawArrow()
206 path.LineTo(CFX_PointF(fLeft + 4, fTop + 2)); in DrawArrow()
207 path.LineTo(CFX_PointF(fLeft + 1, fTop + 5)); in DrawArrow()
211 path.MoveTo(CFX_PointF(fLeft + 1, fTop)); in DrawArrow()
212 path.LineTo(CFX_PointF(fLeft + 5, fTop + 4)); in DrawArrow()
213 path.LineTo(CFX_PointF(fLeft + 1, fTop + 8)); in DrawArrow()
214 path.LineTo(CFX_PointF(fLeft, fTop + 7)); in DrawArrow()
215 path.LineTo(CFX_PointF(fLeft + 3, fTop + 4)); in DrawArrow()
216 path.LineTo(CFX_PointF(fLeft, fTop + 1)); in DrawArrow()
220 path.MoveTo(CFX_PointF(fLeft, fTop + 4)); in DrawArrow()
221 path.LineTo(CFX_PointF(fLeft + 4, fTop)); in DrawArrow()
222 path.LineTo(CFX_PointF(fLeft + 5, fTop + 1)); in DrawArrow()
223 path.LineTo(CFX_PointF(fLeft + 2, fTop + 4)); in DrawArrow()
224 path.LineTo(CFX_PointF(fLeft + 5, fTop + 7)); in DrawArrow()
225 path.LineTo(CFX_PointF(fLeft + 4, fTop + 8)); in DrawArrow()