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Lines Matching refs:fRadius1

115     float fRadius1 = corner1->GetRadius();  in GetFillPath()  local
170 fillPath->MoveTo(CFX_PointF(cp1.x, cp1.y + fRadius1)); in GetFillPath()
173 if (fRadius1 < 0) in GetFillPath()
178 CFX_RectF rtRadius(cp1.x, cp1.y, fRadius1 * 2 * vx, fRadius1 * 2 * vy); in GetFillPath()
181 rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy); in GetFillPath()
187 cp.x = cp1.x + fRadius1 * vx; in GetFillPath()
188 cp.y = cp1.y + fRadius1 * vy; in GetFillPath()
194 CFX_PointF(cp1.x + fRadius1 * sx, cp1.y + fRadius1 * sy)); in GetFillPath()
453 float fRadius1 = bCorner ? corner1->GetRadius() : 0.0f; in GetPath() local
502 cpStart.y = cp1.y + fRadius1, offsetY = -halfAfter; in GetPath()
504 cpStart.x = cp1.x + fRadius1 - halfBefore, cpStart.y = cp1.y, in GetPath()
520 cpStart.x = cp1.x - fRadius1, cpStart.y = cp1.y - halfBefore, in GetPath()
523 cpStart.x = cp1.x, cpStart.y = cp1.y + fRadius1 - halfBefore, in GetPath()
539 cpStart.x = cp1.x + halfBefore, cpStart.y = cp1.y - fRadius1, in GetPath()
542 cpStart.x = cp1.x - fRadius1 + halfBefore, cpStart.y = cp1.y, in GetPath()
558 cpStart.x = cp1.x + fRadius1, cpStart.y = cp1.y + halfBefore, in GetPath()
561 cpStart.x = cp1.x, cpStart.y = cp1.y - fRadius1 + halfBefore, in GetPath()
585 if (fRadius1 < 0) in GetPath()
591 fRadius1 * 2 * vx - offsetX * 2, in GetPath()
592 fRadius1 * 2 * vy - offsetY * 2); in GetPath()
595 rtRadius.Offset(-fRadius1 * vx, -fRadius1 * vy); in GetPath()
601 cp.x = cp1.x + fRadius1 * vx; in GetPath()
602 cp.y = cp1.y + fRadius1 * vy; in GetPath()
607 path.LineTo(CFX_PointF(cp1.x + fRadius1 * sx + offsetX, in GetPath()
608 cp1.y + fRadius1 * sy + offsetY)); in GetPath()