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Lines Matching refs:fFunctions

40     if (!fFunctions.fActiveTexture ||  in validate()
41 !fFunctions.fAttachShader || in validate()
42 !fFunctions.fBindAttribLocation || in validate()
43 !fFunctions.fBindBuffer || in validate()
44 !fFunctions.fBindTexture || in validate()
45 !fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES >= 2.0 in validate()
46 !fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES >= 2.0 in validate()
47 !fFunctions.fBlendFunc || in validate()
48 !fFunctions.fBufferData || in validate()
49 !fFunctions.fBufferSubData || in validate()
50 !fFunctions.fClear || in validate()
51 !fFunctions.fClearColor || in validate()
52 !fFunctions.fClearStencil || in validate()
53 !fFunctions.fColorMask || in validate()
54 !fFunctions.fCompileShader || in validate()
55 !fFunctions.fCompressedTexImage2D || in validate()
56 !fFunctions.fCompressedTexSubImage2D || in validate()
57 !fFunctions.fCopyTexSubImage2D || in validate()
58 !fFunctions.fCreateProgram || in validate()
59 !fFunctions.fCreateShader || in validate()
60 !fFunctions.fCullFace || in validate()
61 !fFunctions.fDeleteBuffers || in validate()
62 !fFunctions.fDeleteProgram || in validate()
63 !fFunctions.fDeleteShader || in validate()
64 !fFunctions.fDeleteTextures || in validate()
65 !fFunctions.fDepthMask || in validate()
66 !fFunctions.fDisable || in validate()
67 !fFunctions.fDisableVertexAttribArray || in validate()
68 !fFunctions.fDrawArrays || in validate()
69 !fFunctions.fDrawElements || in validate()
70 !fFunctions.fEnable || in validate()
71 !fFunctions.fEnableVertexAttribArray || in validate()
72 !fFunctions.fFrontFace || in validate()
73 !fFunctions.fGenBuffers || in validate()
74 !fFunctions.fGenTextures || in validate()
75 !fFunctions.fGetBufferParameteriv || in validate()
76 !fFunctions.fGenerateMipmap || in validate()
77 !fFunctions.fGetError || in validate()
78 !fFunctions.fGetIntegerv || in validate()
79 !fFunctions.fGetProgramInfoLog || in validate()
80 !fFunctions.fGetProgramiv || in validate()
81 !fFunctions.fGetShaderInfoLog || in validate()
82 !fFunctions.fGetShaderiv || in validate()
83 !fFunctions.fGetString || in validate()
84 !fFunctions.fGetUniformLocation || in validate()
85 !fFunctions.fIsTexture || in validate()
86 !fFunctions.fLinkProgram || in validate()
87 !fFunctions.fLineWidth || in validate()
88 !fFunctions.fPixelStorei || in validate()
89 !fFunctions.fReadPixels || in validate()
90 !fFunctions.fScissor || in validate()
91 !fFunctions.fShaderSource || in validate()
92 !fFunctions.fStencilFunc || in validate()
93 !fFunctions.fStencilFuncSeparate || in validate()
94 !fFunctions.fStencilMask || in validate()
95 !fFunctions.fStencilMaskSeparate || in validate()
96 !fFunctions.fStencilOp || in validate()
97 !fFunctions.fStencilOpSeparate || in validate()
98 !fFunctions.fTexImage2D || in validate()
99 !fFunctions.fTexParameterf || in validate()
100 !fFunctions.fTexParameterfv || in validate()
101 !fFunctions.fTexParameteri || in validate()
102 !fFunctions.fTexParameteriv || in validate()
103 !fFunctions.fTexSubImage2D || in validate()
104 !fFunctions.fUniform1f || in validate()
105 !fFunctions.fUniform1i || in validate()
106 !fFunctions.fUniform1fv || in validate()
107 !fFunctions.fUniform1iv || in validate()
108 !fFunctions.fUniform2f || in validate()
109 !fFunctions.fUniform2i || in validate()
110 !fFunctions.fUniform2fv || in validate()
111 !fFunctions.fUniform2iv || in validate()
112 !fFunctions.fUniform3f || in validate()
113 !fFunctions.fUniform3i || in validate()
114 !fFunctions.fUniform3fv || in validate()
115 !fFunctions.fUniform3iv || in validate()
116 !fFunctions.fUniform4f || in validate()
117 !fFunctions.fUniform4i || in validate()
118 !fFunctions.fUniform4fv || in validate()
119 !fFunctions.fUniform4iv || in validate()
120 !fFunctions.fUniformMatrix2fv || in validate()
121 !fFunctions.fUniformMatrix3fv || in validate()
122 !fFunctions.fUniformMatrix4fv || in validate()
123 !fFunctions.fUseProgram || in validate()
124 !fFunctions.fVertexAttrib1f || in validate()
125 !fFunctions.fVertexAttrib2fv || in validate()
126 !fFunctions.fVertexAttrib3fv || in validate()
127 !fFunctions.fVertexAttrib4fv || in validate()
128 !fFunctions.fVertexAttribPointer || in validate()
129 !fFunctions.fViewport || in validate()
130 !fFunctions.fBindFramebuffer || in validate()
131 !fFunctions.fBindRenderbuffer || in validate()
132 !fFunctions.fCheckFramebufferStatus || in validate()
133 !fFunctions.fDeleteFramebuffers || in validate()
134 !fFunctions.fDeleteRenderbuffers || in validate()
135 !fFunctions.fFinish || in validate()
136 !fFunctions.fFlush || in validate()
137 !fFunctions.fFramebufferRenderbuffer || in validate()
138 !fFunctions.fFramebufferTexture2D || in validate()
139 !fFunctions.fGetFramebufferAttachmentParameteriv || in validate()
140 !fFunctions.fGetRenderbufferParameteriv || in validate()
141 !fFunctions.fGenFramebuffers || in validate()
142 !fFunctions.fGenRenderbuffers || in validate()
143 !fFunctions.fRenderbufferStorage) { in validate()
160 if (glVer >= GR_GL_VER(3,0) && !fFunctions.fBindFragDataLocation) { in validate()
167 if (!fFunctions.fGetQueryObjecti64v || in validate()
168 !fFunctions.fGetQueryObjectui64v) { in validate()
173 if (!fFunctions.fQueryCounter) { in validate()
181 (!fFunctions.fDrawBuffer || in validate()
182 !fFunctions.fPolygonMode)) { in validate()
188 if (!fFunctions.fDrawBuffers) { in validate()
194 if (!fFunctions.fReadBuffer) { in validate()
201 if (!fFunctions.fGetTexLevelParameteriv) { in validate()
212 if (!fFunctions.fTexStorage2D) { in validate()
217 if (!fFunctions.fTexStorage2D) { in validate()
227 if (!fFunctions.fTextureBarrier) { in validate()
232 if (!fFunctions.fTextureBarrier) { in validate()
239 if (!fFunctions.fBlendBarrier) { in validate()
245 if (!fFunctions.fDiscardFramebuffer) { in validate()
254 if (!fFunctions.fGenQueries || in validate()
255 !fFunctions.fDeleteQueries || in validate()
256 !fFunctions.fBeginQuery || in validate()
257 !fFunctions.fEndQuery || in validate()
258 !fFunctions.fGetQueryiv || in validate()
259 !fFunctions.fGetQueryObjectuiv) { in validate()
265 if (kGL_GrGLStandard == fStandard && !fFunctions.fGetQueryObjectiv) { in validate()
273 if (!fFunctions.fRenderbufferStorageMultisample || in validate()
274 !fFunctions.fBlitFramebuffer) { in validate()
279 !fFunctions.fBlitFramebuffer) { in validate()
283 !fFunctions.fRenderbufferStorageMultisample) { in validate()
289 if (!fFunctions.fRenderbufferStorageMultisample || in validate()
290 !fFunctions.fBlitFramebuffer) { in validate()
295 !fFunctions.fRenderbufferStorageMultisample) { in validate()
299 !fFunctions.fBlitFramebuffer) { in validate()
304 if (!fFunctions.fRenderbufferStorageMultisampleES2APPLE || in validate()
305 !fFunctions.fResolveMultisampleFramebuffer) { in validate()
311 if (!fFunctions.fRenderbufferStorageMultisampleES2EXT || in validate()
312 !fFunctions.fFramebufferTexture2DMultisample) { in validate()
322 if (!fFunctions.fMapBuffer || in validate()
323 !fFunctions.fUnmapBuffer) { in validate()
331 if (!fFunctions.fBindFragDataLocationIndexed) { in validate()
337 if (!fFunctions.fBindFragDataLocation || in validate()
338 !fFunctions.fBindFragDataLocationIndexed) { in validate()
347 if (!fFunctions.fGetStringi) { in validate()
354 if (!fFunctions.fVertexAttribIPointer) { in validate()
361 if (!fFunctions.fTexBuffer) { in validate()
366 if (!fFunctions.fTexBufferRange) { in validate()
373 if (!fFunctions.fTexBuffer || in validate()
374 !fFunctions.fTexBufferRange) { in validate()
382 if (!fFunctions.fBindVertexArray || in validate()
383 !fFunctions.fDeleteVertexArrays || in validate()
384 !fFunctions.fGenVertexArrays) { in validate()
390 if (!fFunctions.fBindVertexArray || in validate()
391 !fFunctions.fDeleteVertexArrays || in validate()
392 !fFunctions.fGenVertexArrays) { in validate()
399 if (!fFunctions.fInsertEventMarker || in validate()
400 !fFunctions.fPushGroupMarker || in validate()
401 !fFunctions.fPopGroupMarker) { in validate()
408 if (!fFunctions.fInvalidateBufferData || in validate()
409 !fFunctions.fInvalidateBufferSubData || in validate()
410 !fFunctions.fInvalidateFramebuffer || in validate()
411 !fFunctions.fInvalidateSubFramebuffer || in validate()
412 !fFunctions.fInvalidateTexImage || in validate()
413 !fFunctions.fInvalidateTexSubImage) { in validate()
418 if (!fFunctions.fInvalidateFramebuffer || in validate()
419 !fFunctions.fInvalidateSubFramebuffer) { in validate()
425 if (!fFunctions.fMapBufferSubData || in validate()
426 !fFunctions.fMapTexSubImage2D || in validate()
427 !fFunctions.fUnmapBufferSubData || in validate()
428 !fFunctions.fUnmapTexSubImage2D) { in validate()
437 if (!fFunctions.fMapBufferRange || in validate()
438 !fFunctions.fFlushMappedBufferRange) { in validate()
446 if (!fFunctions.fGetMultisamplefv) { in validate()
454 if (!fFunctions.fGetProgramResourceLocation) { in validate()
461 if (!fFunctions.fGetShaderPrecisionFormat) { in validate()
467 if (!fFunctions.fMatrixLoadf || in validate()
468 !fFunctions.fMatrixLoadIdentity || in validate()
469 !fFunctions.fPathCommands || in validate()
470 !fFunctions.fPathParameteri || in validate()
471 !fFunctions.fPathParameterf || in validate()
472 !fFunctions.fGenPaths || in validate()
473 !fFunctions.fDeletePaths || in validate()
474 !fFunctions.fIsPath || in validate()
475 !fFunctions.fPathStencilFunc || in validate()
476 !fFunctions.fStencilFillPath || in validate()
477 !fFunctions.fStencilStrokePath || in validate()
478 !fFunctions.fStencilFillPathInstanced || in validate()
479 !fFunctions.fStencilStrokePathInstanced || in validate()
480 !fFunctions.fCoverFillPath || in validate()
481 !fFunctions.fCoverStrokePath || in validate()
482 !fFunctions.fCoverFillPathInstanced || in validate()
483 !fFunctions.fCoverStrokePathInstanced in validate()
489 || !fFunctions.fStencilThenCoverFillPath || in validate()
490 !fFunctions.fStencilThenCoverStrokePath || in validate()
491 !fFunctions.fStencilThenCoverFillPathInstanced || in validate()
492 !fFunctions.fStencilThenCoverStrokePathInstanced || in validate()
493 !fFunctions.fProgramPathFragmentInputGen in validate()
499 if (!fFunctions.fBindFragmentInputLocation) { in validate()
507 if (!fFunctions.fCoverageModulation) { in validate()
515 if (!fFunctions.fDrawArraysInstanced || in validate()
516 !fFunctions.fDrawElementsInstanced) { in validate()
522 if (!fFunctions.fDrawArraysInstanced || in validate()
523 !fFunctions.fDrawElementsInstanced) { in validate()
531 if (!fFunctions.fVertexAttribDivisor) { in validate()
537 if (!fFunctions.fVertexAttribDivisor) { in validate()
546 if (!fFunctions.fDrawArraysIndirect || in validate()
547 !fFunctions.fDrawElementsIndirect) { in validate()
555 if (!fFunctions.fMultiDrawArraysIndirect || in validate()
556 !fFunctions.fMultiDrawElementsIndirect) { in validate()
563 if (!fFunctions.fDebugMessageControl || in validate()
564 !fFunctions.fDebugMessageInsert || in validate()
565 !fFunctions.fDebugMessageCallback || in validate()
566 !fFunctions.fGetDebugMessageLog || in validate()
567 !fFunctions.fPushDebugGroup || in validate()
568 !fFunctions.fPopDebugGroup || in validate()
569 !fFunctions.fObjectLabel) { in validate()
575 if (!fFunctions.fWindowRectangles) { in validate()
582 if (!fFunctions.fFenceSync || in validate()
583 !fFunctions.fIsSync || in validate()
584 !fFunctions.fClientWaitSync || in validate()
585 !fFunctions.fWaitSync || in validate()
586 !fFunctions.fDeleteSync) { in validate()
592 if (!fFunctions.fFenceSync || in validate()
593 !fFunctions.fIsSync || in validate()
594 !fFunctions.fClientWaitSync || in validate()
595 !fFunctions.fWaitSync || in validate()
596 !fFunctions.fDeleteSync) { in validate()
603 if (!fFunctions.fEGLCreateImage || in validate()
604 !fFunctions.fEGLDestroyImage) { in validate()
611 if (!fFunctions.fDrawRangeElements) { in validate()
620 if (!fFunctions.fGetInternalformativ) { in validate()
627 if (!fFunctions.fGetProgramBinary || in validate()
628 !fFunctions.fProgramBinary || in validate()
629 !fFunctions.fProgramParameteri) { in validate()
636 if (!fFunctions.fBindSampler || in validate()
637 !fFunctions.fDeleteSamplers || in validate()
638 !fFunctions.fGenSamplers || in validate()
639 !fFunctions.fSamplerParameteri || in validate()
640 !fFunctions.fSamplerParameteriv) { in validate()
651 const_cast<GrGLInterface*>(this)->fFunctions = GrGLInterface::Functions(); in abandon()