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Lines Matching refs:arrayCount

74                                     int arrayCount,  in set1iv()  argument
78 SkASSERT(arrayCount > 0); in set1iv()
79 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set1iv()
81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv()
95 int arrayCount, in set1fv() argument
99 SkASSERT(arrayCount > 0); in set1fv()
100 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set1fv()
106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv()
120 int arrayCount, in set2iv() argument
124 SkASSERT(arrayCount > 0); in set2iv()
125 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set2iv()
127 GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); in set2iv()
141 int arrayCount, in set2fv() argument
145 SkASSERT(arrayCount > 0); in set2fv()
146 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set2fv()
148 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); in set2fv()
162 int arrayCount, in set3iv() argument
166 SkASSERT(arrayCount > 0); in set3iv()
167 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set3iv()
169 GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); in set3iv()
183 int arrayCount, in set3fv() argument
187 SkASSERT(arrayCount > 0); in set3fv()
188 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set3fv()
190 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); in set3fv()
208 int arrayCount, in set4iv() argument
212 SkASSERT(arrayCount > 0); in set4iv()
213 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set4iv()
215 GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); in set4iv()
233 int arrayCount, in set4fv() argument
237 SkASSERT(arrayCount > 0); in set4fv()
238 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set4fv()
240 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); in set4fv()
256 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix2fv() argument
257 this->setMatrices<2>(u, arrayCount, m); in setMatrix2fv()
260 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() argument
261 this->setMatrices<3>(u, arrayCount, m); in setMatrix3fv()
264 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() argument
265 this->setMatrices<4>(u, arrayCount, m); in setMatrix4fv()
271 int arrayCount, in setMatrices() argument
276 SkASSERT(arrayCount > 0); in setMatrices()
277 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in setMatrices()
279 set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); in setMatrices()