Lines Matching refs:virtual
20 virtual GrGLvoid activeTexture(GrGLenum texture) {} in activeTexture()
21 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {} in attachShader()
22 virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} in beginQuery()
23 virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} in bindAttribLocation()
24 virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} in bindBuffer()
25 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} in bindFramebuffer()
26 virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} in bindRenderbuffer()
27 virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {} in bindSampler()
28 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture()
29 …virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name… in bindFragDataLocation()
30 …virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint inde… in bindFragDataLocationIndexed()
31 virtual GrGLvoid bindVertexArray(GrGLuint array) {} in bindVertexArray()
32 virtual GrGLvoid blendBarrier() {} in blendBarrier()
33 …virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} in blendColor()
34 virtual GrGLvoid blendEquation(GrGLenum mode) {} in blendEquation()
35 virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {} in blendFunc()
36 …virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLi… in blitFramebuffer()
37 …virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usa… in bufferData()
38 …virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvo… in bufferSubData()
39 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()
40 virtual GrGLvoid clear(GrGLbitfield mask) {} in clear()
41 …virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} in clearColor()
42 virtual GrGLvoid clearStencil(GrGLint s) {} in clearStencil()
43 …virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha… in colorMask()
44 virtual GrGLvoid compileShader(GrGLuint shader) {} in compileShader()
45 …virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrG… in compressedTexImage2D()
46 …virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint … in compressedTexSubImage2D()
47 …virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffse… in copyTexSubImage2D()
48 virtual GrGLuint createProgram() { return 0; } in createProgram()
49 virtual GrGLuint createShader(GrGLenum type) { return 0; } in createShader()
50 virtual GrGLvoid cullFace(GrGLenum mode) {} in cullFace()
51 virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {} in deleteBuffers()
52 virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} in deleteFramebuffers()
53 virtual GrGLvoid deleteProgram(GrGLuint program) {} in deleteProgram()
54 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} in deleteQueries()
55 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} in deleteRenderbuffers()
56 virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {} in deleteSamplers()
57 virtual GrGLvoid deleteShader(GrGLuint shader) {} in deleteShader()
58 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} in deleteTextures()
59 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} in deleteVertexArrays()
60 virtual GrGLvoid depthMask(GrGLboolean flag) {} in depthMask()
61 virtual GrGLvoid disable(GrGLenum cap) {} in disable()
62 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} in disableVertexAttribArray()
63 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} in drawArrays()
64 …virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei prim… in drawArraysInstanced()
65 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {} in drawArraysIndirect()
66 virtual GrGLvoid drawBuffer(GrGLenum mode) {} in drawBuffer()
67 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} in drawBuffers()
68 …virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indic… in drawElements()
69 …virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvo… in drawElementsInstanced()
70 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {} in drawElementsIndirect()
71 …virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, G… in drawRangeElements()
72 virtual GrGLvoid enable(GrGLenum cap) {} in enable()
73 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} in enableVertexAttribArray()
74 virtual GrGLvoid endQuery(GrGLenum target) {} in endQuery()
75 virtual GrGLvoid finish() {} in finish()
76 virtual GrGLvoid flush() {} in flush()
77 …virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {} in flushMappedBufferRange()
78 …virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuff… in framebufferRenderbuffer()
79 …virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, Gr… in framebufferTexture2D()
80 …virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum te… in framebufferTexture2DMultisample()
81 virtual GrGLvoid frontFace(GrGLenum mode) {} in frontFace()
82 virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {} in genBuffers()
83 virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {} in genFramebuffers()
84 virtual GrGLvoid generateMipmap(GrGLenum target) {} in generateMipmap()
85 virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {} in genQueries()
86 virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {} in genRenderbuffers()
87 virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {} in genSamplers()
88 virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {} in genTextures()
89 virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {} in genVertexArrays()
90 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getBufferParameteriv()
91 virtual GrGLenum getError() { return GR_GL_NO_ERROR; } in getError()
92 …virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenu… in getFramebufferAttachmentParameteriv()
93 virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} in getIntegerv()
94 virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} in getMultisamplefv()
95 …virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* i… in getProgramInfoLog()
96 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} in getProgramiv()
97 virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} in getQueryiv()
98 virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} in getQueryObjecti64v()
99 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} in getQueryObjectiv()
100 virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} in getQueryObjectui64v()
101 virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} in getQueryObjectuiv()
102 virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getRenderbufferParameteriv()
103 …virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* inf… in getShaderInfoLog()
104 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} in getShaderiv()
105 …virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *ra… in getShaderPrecisionFormat()
106 virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; } in getString()
107 virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } in getStringi()
108 …virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* p… in getTexLevelParameteriv()
109 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } in getUniformLocation()
110 virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {} in insertEventMarker()
111 virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {} in invalidateBufferData()
112 …virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) … in invalidateBufferSubData()
113 …virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum … in invalidateFramebuffer()
114 …virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenu… in invalidateSubFramebuffer()
115 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} in invalidateTexImage()
116 …virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint y… in invalidateTexSubImage()
117 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } in isTexture()
118 virtual GrGLvoid lineWidth(GrGLfloat width) {} in lineWidth()
119 virtual GrGLvoid linkProgram(GrGLuint program) {} in linkProgram()
120 virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; } in mapBuffer()
121 …virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitf… in mapBufferRange()
122 …virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum… in mapBufferSubData()
123 …virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffse… in mapTexSubImage2D()
124 virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} in pixelStorei()
125 virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {} in polygonMode()
126 virtual GrGLvoid popGroupMarker() {} in popGroupMarker()
127 virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {} in pushGroupMarker()
128 virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} in queryCounter()
129 virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} in rasterSamples()
130 virtual GrGLvoid readBuffer(GrGLenum src) {} in readBuffer()
131 …virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum form… in readPixels()
132 …virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, Gr… in renderbufferStorage()
133 …virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum inter… in renderbufferStorageMultisample()
134 virtual GrGLvoid resolveMultisampleFramebuffer() {} in resolveMultisampleFramebuffer()
135 virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {} in samplerParameteri()
136 virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {} in samplerParameteriv()
137 virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} in scissor()
138 virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} in bindUniformLocation()
139 …virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrG… in shaderSource()
140 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFunc()
141 … virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFuncSeparate()
142 virtual GrGLvoid stencilMask(GrGLuint mask) {} in stencilMask()
143 virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} in stencilMaskSeparate()
144 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOp()
145 …virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} in stencilOpSeparate()
146 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} in texBuffer()
147 …virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei widt… in texImage2D()
148 virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {} in texParameterf()
149 virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {} in texParameterfv()
150 virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} in texParameteri()
151 virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} in texParameteriv()
152 …virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsize… in texStorage2D()
153 …virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* att… in discardFramebuffer()
154 …virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, G… in texSubImage2D()
155 virtual GrGLvoid textureBarrier() {} in textureBarrier()
156 virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {} in uniform1f()
157 virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {} in uniform1i()
158 virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform1fv()
159 virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform1iv()
160 virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} in uniform2f()
161 virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} in uniform2i()
162 virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform2fv()
163 virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform2iv()
164 virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} in uniform3f()
165 virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} in uniform3i()
166 virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform3fv()
167 virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform3iv()
168 …virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v… in uniform4f()
169 virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} in uniform4i()
170 virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform4fv()
171 virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform4iv()
172 …virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix2fv()
173 …virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix3fv()
174 …virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix4fv()
175 virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } in unmapBuffer()
176 virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {} in unmapBufferSubData()
177 virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {} in unmapTexSubImage2D()
178 virtual GrGLvoid useProgram(GrGLuint program) {} in useProgram()
179 virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {} in vertexAttrib1f()
180 virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib2fv()
181 virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib3fv()
182 virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} in vertexAttrib4fv()
183 virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {} in vertexAttribDivisor()
184 …virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride… in vertexAttribIPointer()
185 …virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean norma… in vertexAttribPointer()
186 virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} in viewport()
187 virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {} in matrixLoadf()
188 virtual GrGLvoid matrixLoadIdentity(GrGLenum) {} in matrixLoadIdentity()
189 …virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrG… in pathCommands()
190 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} in pathParameteri()
191 virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} in pathParameterf()
192 virtual GrGLuint genPaths(GrGLsizei range) { return 0; } in genPaths()
193 virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {} in deletePaths()
194 virtual GrGLboolean isPath(GrGLuint path) { return true; } in isPath()
195 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in pathStencilFunc()
196 virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} in stencilFillPath()
197 virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} in stencilStrokePath()
198 …virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoi… in stencilFillPathInstanced()
199 …virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLv… in stencilStrokePathInstanced()
200 virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} in coverFillPath()
201 virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} in coverStrokePath()
202 …virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid … in coverFillPathInstanced()
203 …virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoi… in coverStrokePathInstanced()
204 …virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenu… in stencilThenCoverFillPath()
205 …virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLe… in stencilThenCoverStrokePath()
206 …virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, cons… in stencilThenCoverFillPathInstanced()
207 …virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, co… in stencilThenCoverStrokePathInstanced()
208 …virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode,… in programPathFragmentInputGen()
209 …virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* nam… in bindFragmentInputLocation()
210 …virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGL… in getProgramResourceLocation()
211 virtual GrGLvoid coverageModulation(GrGLenum components) {} in coverageModulation()
212 …virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawco… in multiDrawArraysIndirect()
213 …virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect,… in multiDrawElementsIndirect()
214 virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; } in getTextureHandle()
215 virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; } in getTextureSamplerHandle()
216 virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {} in makeTextureHandleResident()
217 virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {} in makeTextureHandleNonResident()
218 …virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint la… in getImageHandle()
219 virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {} in makeImageHandleResident()
220 virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {} in makeImageHandleNonResident()
221 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isTextureHandleResident()
222 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } in isImageHandleResident()
223 virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {} in uniformHandleui64()
224 … virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} in uniformHandleui64v()
225 virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} in programUniformHandleui64()
226 …virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, co… in programUniformHandleui64v()
227 …virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint para… in textureParameteri()
228 …virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLi… in textureParameteriv()
229 …virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param)… in textureParameterf()
230 …virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float… in textureParameterfv()
231 …virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage1D()
232 …virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage2D()
233 …virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage1D()
234 …virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage2D()
235 …virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage1D()
236 …virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrG… in copyTextureImage2D()
237 …virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage1D()
238 …virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage2D()
239 …virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format… in getTextureImage()
240 …virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *p… in getTextureParameterfv()
241 …virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint … in getTextureParameteriv()
242 …virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGL… in getTextureLevelParameterfv()
243 …virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGL… in getTextureLevelParameteriv()
244 …virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinte… in textureImage3D()
245 …virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage3D()
246 …virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint x… in copyTextureSubImage3D()
247 …virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage3D()
248 …virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage2D()
249 …virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLen… in compressedTextureImage1D()
250 …virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage3D()
251 …virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage2D()
252 …virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrG… in compressedTextureSubImage1D()
253 …virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLv… in getCompressedTextureImage()
254 …virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenu… in namedBufferData()
255 …virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const G… in namedBufferSubData()
256 virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } in mapNamedBuffer()
257 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } in unmapNamedBuffer()
258 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} in getNamedBufferParameteriv()
259 virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} in getNamedBufferPointerv()
260 …virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGL… in getNamedBufferSubData()
261 virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} in programUniform1f()
262 virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} in programUniform2f()
263 …virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform3f()
264 …virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform4f()
265 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} in programUniform1i()
266 virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} in programUniform2i()
267 …virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGL… in programUniform3i()
268 …virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGL… in programUniform4i()
269 …virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform1fv()
270 …virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform2fv()
271 …virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform3fv()
272 …virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform4fv()
273 …virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform1iv()
274 …virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform2iv()
275 …virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform3iv()
276 …virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGL… in programUniform4iv()
277 …virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix2fv()
278 …virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix3fv()
279 …virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix4fv()
280 …virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x3fv()
281 …virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x2fv()
282 …virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x4fv()
283 …virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x2fv()
284 …virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x4fv()
285 …virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x3fv()
286 …virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGL… in namedRenderbufferStorage()
287 …virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *p… in getNamedRenderbufferParameteriv()
288 …virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrG… in namedRenderbufferStorageMultisample()
289 …virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL… in checkNamedFramebufferStatus()
290 …virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture1D()
291 …virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture2D()
292 …virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum tex… in namedFramebufferTexture3D()
293 …virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum … in namedFramebufferRenderbuffer()
294 …virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachmen… in getNamedFramebufferAttachmentParameteriv()
295 virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} in generateTextureMipmap()
296 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferDrawBuffer()
297 …virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} in framebufferDrawBuffers()
298 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} in framebufferReadBuffer()
299 …virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} in getFramebufferParameteriv()
300 …virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr read… in namedCopyBufferSubData()
301 …virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum t… in vertexArrayVertexOffset()
302 …virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum ty… in vertexArrayColorOffset()
303 …virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGL… in vertexArrayEdgeFlagOffset()
304 …virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei … in vertexArrayIndexOffset()
305 …virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei… in vertexArrayNormalOffset()
306 …virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum… in vertexArrayTexCoordOffset()
307 …virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit,… in vertexArrayMultiTexCoordOffset()
308 …virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsiz… in vertexArrayFogCoordOffset()
309 …virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, Gr… in vertexArraySecondaryColorOffset()
310 …virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, Gr… in vertexArrayVertexAttribOffset()
311 …virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, G… in vertexArrayVertexAttribIOffset()
312 virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} in enableVertexArray()
313 virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} in disableVertexArray()
314 virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} in enableVertexArrayAttrib()
315 virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} in disableVertexArrayAttrib()
316 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} in getVertexArrayIntegerv()
317 virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} in getVertexArrayPointerv()
318 …virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint … in getVertexArrayIntegeri_v()
319 …virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid… in getVertexArrayPointeri_v()
320 …virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrG… in mapNamedBufferRange()
321 …virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr leng… in flushMappedNamedBufferRange()
322 …virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuin… in textureBuffer()
323 virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; } in fenceSync()
324 virtual GrGLboolean isSync(GrGLsync) { return false; } in isSync()
325 …virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR… in clientWaitSync()
326 virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {} in waitSync()
327 virtual GrGLvoid deleteSync(GrGLsync sync) {} in deleteSync()
328 …virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei … in debugMessageControl()
329 …virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity… in debugMessageInsert()
330 virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {} in debugMessageCallback()
331 …virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum… in getDebugMessageLog()
332 …virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * … in pushDebugGroup()
333 virtual GrGLvoid popDebugGroup() {} in popDebugGroup()
334 …virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar … in objectLabel()
335 …virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrG… in getInternalformativ()
336 …virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei le… in programBinary()
337 …virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum… in getProgramBinary()
338 virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {} in programParameteri()