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Lines Matching refs:flipped

58                 SkScalar y, bool flipped) {  in conicHorizontal()  argument
62 return horizontal(conic, left, right, y, flipped); in conicHorizontal()
66 SkScalar x, bool flipped) { in conicVertical() argument
70 return vertical(conic, top, bottom, x, flipped); in conicVertical()
83 bool flipped) { in cubicHorizontal() argument
87 return horizontal(cubic, left, right, y, flipped); in cubicHorizontal()
90 int cubicVertical(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { in cubicVertical() argument
94 return vertical(cubic, top, bottom, x, flipped); in cubicVertical()
133 bool flipped) { in lineHorizontal() argument
137 return horizontal(line, left, right, y, flipped); in lineHorizontal()
140 int lineVertical(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { in lineVertical() argument
144 return vertical(line, top, bottom, x, flipped); in lineVertical()
169 bool flipped) { in quadHorizontal() argument
173 return horizontal(quad, left, right, y, flipped); in quadHorizontal()
176 int quadVertical(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) { in quadVertical() argument
180 return vertical(quad, top, bottom, x, flipped); in quadVertical()
243 int horizontal(const SkDLine&, double left, double right, double y, bool flipped);
244 int horizontal(const SkDQuad&, double left, double right, double y, bool flipped);
247 int horizontal(const SkDConic&, double left, double right, double y, bool flipped);
248 int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
280 int vertical(const SkDLine&, double top, double bottom, double x, bool flipped);
281 int vertical(const SkDQuad&, double top, double bottom, double x, bool flipped);
282 int vertical(const SkDConic&, double top, double bottom, double x, bool flipped);
283 int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped);