Lines Matching refs:gsampler2DArray
320 int3 textureSize($gsampler2DArray sampler, int lod);
331 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
344 int textureQueryLevels($gsampler2DArray sampler);
377 $gfloat4 texture($gsampler2DArray sampler, float3 P);
378 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
428 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
445 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
446 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
456 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
464 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
488 $gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
514 $gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
526 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
551 $gfloat4 textureGather($gsampler2DArray sampler, float3 P);
552 $gfloat4 textureGather($gsampler2DArray sampler, float3 P, int comp);
566 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
567 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
575 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
576 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);