Lines Matching refs:int2
307 int2 textureSize($gsampler2D sampler, int lod);
309 int2 textureSize($gsamplerCube sampler, int lod);
311 int2 textureSize(sampler2DShadow sampler, int lod);
312 int2 textureSize(samplerCubeShadow sampler, int lod);
316 int2 textureSize($gsampler2DRect sampler);
318 int2 textureSize(sampler2DRectShadow sampler);
319 int2 textureSize($gsampler1DArray sampler, int lod);
321 int2 textureSize(sampler1DArrayShadow sampler, int lod);
324 int2 textureSize($gsampler2DMS sampler);
433 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
434 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
437 $gfloat4 textureOffset($gsampler2DRect sampler, float2 P, int2 offset);
438 float textureOffset(sampler2DRectShadow sampler, float3 P, int2 offset);
441 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
442 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
445 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
446 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
449 float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset);
452 $gfloat4 texelFetch($gsampler2D sampler, int2 P, int lod);
453 $gfloat4 texelFetch($gsampler2DRect sampler, int2 P);
455 $gfloat4 texelFetch($gsampler1DArray sampler, int2 P, int lod);
457 $gfloat4 texelFetch($gsampler2DMS sampler, int2 P, int sample);
460 $gfloat4 texelFetchOffset($gsampler2D sampler, int2 P, int lod, int2 offset);
462 $gfloat4 texelFetchOffset($gsampler2DRect sampler, int2 P, int2 offset);
463 $gfloat4 texelFetchOffset($gsampler1DArray sampler, int2 P, int lod, int offset);
464 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
469 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset);
470 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset, float bias);
471 $gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset);
472 $gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset, float bias);
475 $gfloat4 textureProjOffset($gsampler2DRect sampler, float3 P, int2 offset);
476 $gfloat4 textureProjOffset($gsampler2DRect sampler, float4 P, int2 offset);
477 float textureProjOffset(sampler2DRectShadow sampler, float4 P, int2 offset);
480 float textureProjOffset(sampler2DShadow sampler, float4 P, int2 offset);
481 float textureProjOffset(sampler2DShadow sampler, float4 P, int2 offset, float bias);
483 $gfloat4 textureLodOffset($gsampler2D sampler, float2 P, float lod, int2 offset);
486 float textureLodOffset(sampler2DShadow sampler, float3 P, float lod, int2 offset);
488 $gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
499 $gfloat4 textureProjLodOffset($gsampler2D sampler, float3 P, float lod, int2 offset);
500 $gfloat4 textureProjLodOffset($gsampler2D sampler, float4 P, float lod, int2 offset);
503 float textureProjLodOffset(sampler2DShadow sampler, float4 P, float lod, int2 offset);
519 $gfloat4 textureGradOffset($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset);
521 $gfloat4 textureGradOffset($gsampler2DRect sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset…
522 float textureGradOffset(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
524 float textureGradOffset(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
526 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
528 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs…
541 $gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset…
542 $gfloat4 textureProjGradOffset($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset…
543 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy, int2 of…
544 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float4 P, float2 dPdx, float2 dPdy, int2 of…
545 float textureProjGradOffset(sampler2DRectShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 o…
548 float textureProjGradOffset(sampler2DShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offse…
564 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset);
565 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset, int comp);
566 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
567 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
568 $gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset);
569 $gfloat4 textureGatherOffset($gsampler2DRect sampler, float2 P, int2 offset, int comp);
570 float4 textureGatherOffset(sampler2DShadow sampler, float2 P, float refZ, int2 offset);
571 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
572 float4 textureGatherOffset(sampler2DRectShadow sampler, float2 P, float refZ, int2 offset);
573 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4]);
574 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4], int comp);
575 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
576 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);
577 $gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4]);
578 $gfloat4 textureGatherOffsets($gsampler2DRect sampler, float2 P, int2 offsets[4], int comp);
579 float4 textureGatherOffsets(sampler2DShadow sampler, float2 P, float refZ, int2 offsets[4]);
580 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
581 float4 textureGatherOffsets(sampler2DRectShadow sampler, float2 P, float refZ, int2 offsets[4]);
603 float4 imageLoad(image2D image, int2 P);
604 int4 imageLoad(iimage2D image, int2 P);