Lines Matching refs:refZ
559 float4 textureGather(sampler2DShadow sampler, float2 P, float refZ);
560 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
561 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
562 float4 textureGather(samplerCubeArrayShadow sampler, float4 P, float refZ);
563 float4 textureGather(sampler2DRectShadow sampler, float2 P, float refZ);
570 float4 textureGatherOffset(sampler2DShadow sampler, float2 P, float refZ, int2 offset);
571 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
572 float4 textureGatherOffset(sampler2DRectShadow sampler, float2 P, float refZ, int2 offset);
579 float4 textureGatherOffsets(sampler2DShadow sampler, float2 P, float refZ, int2 offsets[4]);
580 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
581 float4 textureGatherOffsets(sampler2DRectShadow sampler, float2 P, float refZ, int2 offsets[4]);