Lines Matching refs:gsampler2D
239 int2 textureSize($gsampler2D sampler, int lod);
259 float2 textureQueryLod($gsampler2D sampler, float2 P);
272 int textureQueryLevels($gsampler2D sampler);
288 half4 texture($gsampler2D sampler, float2 P);
296 $gfloat4 texture($gsampler2D sampler, float2 P, float bias);
342 half4 texture($gsampler2D sampler, float3 P);
343 half4 texture($gsampler2D sampler, float3 P, float bias);
354 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod);
365 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
366 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
384 $gfloat4 texelFetch($gsampler2D sampler, int2 P, int lod);
392 $gfloat4 texelFetchOffset($gsampler2D sampler, int2 P, int lod, int2 offset);
401 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset);
402 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset, float bias);
403 $gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset);
404 $gfloat4 textureProjOffset($gsampler2D sampler, float4 P, int2 offset, float bias);
415 $gfloat4 textureLodOffset($gsampler2D sampler, float2 P, float lod, int2 offset);
424 $gfloat4 textureProjLod($gsampler2D sampler, float3 P, float lod);
425 $gfloat4 textureProjLod($gsampler2D sampler, float4 P, float lod);
431 $gfloat4 textureProjLodOffset($gsampler2D sampler, float3 P, float lod, int2 offset);
432 $gfloat4 textureProjLodOffset($gsampler2D sampler, float4 P, float lod, int2 offset);
437 $gfloat4 textureGrad($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy);
451 $gfloat4 textureGradOffset($gsampler2D sampler, float2 P, float2 dPdx, float2 dPdy, int2 offset);
463 $gfloat4 textureProjGrad($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy);
464 $gfloat4 textureProjGrad($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy);
473 $gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset…
474 $gfloat4 textureProjGradOffset($gsampler2D sampler, float4 P, float2 dPdx, float2 dPdy, int2 offset…
481 $gfloat4 textureGather($gsampler2D sampler, float2 P);
482 $gfloat4 textureGather($gsampler2D sampler, float2 P, int comp);
496 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset);
497 $gfloat4 textureGatherOffset($gsampler2D sampler, float2 P, int2 offset, int comp);
505 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4]);
506 $gfloat4 textureGatherOffsets($gsampler2D sampler, float2 P, int2 offsets[4], int comp);