Lines Matching refs:refZ
491 float4 textureGather(sampler2DShadow sampler, float2 P, float refZ);
492 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
493 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
494 float4 textureGather(samplerCubeArrayShadow sampler, float4 P, float refZ);
495 float4 textureGather(sampler2DRectShadow sampler, float2 P, float refZ);
502 float4 textureGatherOffset(sampler2DShadow sampler, float2 P, float refZ, int2 offset);
503 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
504 float4 textureGatherOffset(sampler2DRectShadow sampler, float2 P, float refZ, int2 offset);
511 float4 textureGatherOffsets(sampler2DShadow sampler, float2 P, float refZ, int2 offsets[4]);
512 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
513 float4 textureGatherOffsets(sampler2DRectShadow sampler, float2 P, float refZ, int2 offsets[4]);