Lines Matching refs:SkVector
57 void addEdge(const SkVector& nextPoint, const SkVector& nextNormal, SkColor umbraColor,
80 bool addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc);
100 SkTDArray<SkVector> fClipVectors;
108 SkVector fFirstOutset;
122 SkVector fPrevOutset;
131 SkVector* newNormal) { in compute_normal()
132 SkVector normal; in compute_normal()
153 SkVector v0 = p1 - p0; in perp_dot()
154 SkVector v1 = p2 - p1; in perp_dot()
184 SkVector v0 = curr - fPathPolygon[0]; in accumulateCentroid()
185 SkVector v1 = next - fPathPolygon[0]; in accumulateCentroid()
337 SkVector normal; in computeConvexShadow()
375 SkVector v0 = fClipPolygon[1] - fClipPolygon[0]; in computeClipVectorsAndTestCentroid()
376 SkVector v1 = fClipPolygon[2] - fClipPolygon[0]; in computeClipVectorsAndTestCentroid()
399 void SkBaseShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, in addEdge()
461 SkVector segmentVector = centroid - umbraPoint; in clipUmbraPoint()
465 SkVector dp = umbraPoint - fClipPolygon[fCurrClipIndex]; in clipUmbraPoint()
496 SkVector v = fCentroid - pathPoint; in addInnerPoint()
772 SkVector v0 = pts[1] - pts[0]; in handleQuad()
773 SkVector v1 = pts[2] - pts[0]; in handleQuad()
840 bool SkBaseShadowTessellator::addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc) { in addArc()
848 SkVector prevNormal = fPrevOutset; in addArc()
850 SkVector currNormal; in addArc()
993 void addToClip(const SkVector& nextPoint);