Lines Matching refs:CapabilityShader
140 ADD_VEC_INIT(CapabilityShader, { CapabilityMatrix }); in init()
141 ADD_VEC_INIT(CapabilityGeometry, { CapabilityShader }); in init()
142 ADD_VEC_INIT(CapabilityTessellation, { CapabilityShader }); in init()
152 ADD_VEC_INIT(CapabilityAtomicStorage, { CapabilityShader }); in init()
155 ADD_VEC_INIT(CapabilityImageGatherExtended, { CapabilityShader }); in init()
156 ADD_VEC_INIT(CapabilityStorageImageMultisample, { CapabilityShader }); in init()
157 ADD_VEC_INIT(CapabilityUniformBufferArrayDynamicIndexing, { CapabilityShader }); in init()
158 ADD_VEC_INIT(CapabilitySampledImageArrayDynamicIndexing, { CapabilityShader }); in init()
159 ADD_VEC_INIT(CapabilityStorageBufferArrayDynamicIndexing, { CapabilityShader }); in init()
160 ADD_VEC_INIT(CapabilityStorageImageArrayDynamicIndexing, { CapabilityShader }); in init()
161 ADD_VEC_INIT(CapabilityClipDistance, { CapabilityShader }); in init()
162 ADD_VEC_INIT(CapabilityCullDistance, { CapabilityShader }); in init()
164 ADD_VEC_INIT(CapabilitySampleRateShading, { CapabilityShader }); in init()
166 ADD_VEC_INIT(CapabilitySampledRect, { CapabilityShader }); in init()
169 ADD_VEC_INIT(CapabilityInputAttachment, { CapabilityShader }); in init()
170 ADD_VEC_INIT(CapabilitySparseResidency, { CapabilityShader }); in init()
171 ADD_VEC_INIT(CapabilityMinLod, { CapabilityShader }); in init()
172 ADD_VEC_INIT(CapabilitySampled1D, { CapabilityShader }); in init()
174 ADD_VEC_INIT(CapabilitySampledCubeArray, { CapabilityShader }); in init()
175 ADD_VEC_INIT(CapabilitySampledBuffer, { CapabilityShader }); in init()
177 ADD_VEC_INIT(CapabilityImageMSArray, { CapabilityShader }); in init()
178 ADD_VEC_INIT(CapabilityStorageImageExtendedFormats, { CapabilityShader }); in init()
179 ADD_VEC_INIT(CapabilityImageQuery, { CapabilityShader }); in init()
180 ADD_VEC_INIT(CapabilityDerivativeControl, { CapabilityShader }); in init()
181 ADD_VEC_INIT(CapabilityInterpolationFunction, { CapabilityShader }); in init()
182 ADD_VEC_INIT(CapabilityTransformFeedback, { CapabilityShader }); in init()
184 ADD_VEC_INIT(CapabilityStorageImageReadWithoutFormat, { CapabilityShader }); in init()
185 ADD_VEC_INIT(CapabilityStorageImageWriteWithoutFormat, { CapabilityShader }); in init()
191 ADD_VEC_INIT(ExecutionModelVertex, { CapabilityShader }); in init()
195 ADD_VEC_INIT(ExecutionModelFragment, { CapabilityShader }); in init()
196 ADD_VEC_INIT(ExecutionModelGLCompute, { CapabilityShader }); in init()
208 ADD_VEC_INIT(ExecutionModePixelCenterInteger, { CapabilityShader }); in init()
209 ADD_VEC_INIT(ExecutionModeOriginUpperLeft, { CapabilityShader }); in init()
210 ADD_VEC_INIT(ExecutionModeOriginLowerLeft, { CapabilityShader }); in init()
211 ADD_VEC_INIT(ExecutionModeEarlyFragmentTests, { CapabilityShader }); in init()
214 ADD_VEC_INIT(ExecutionModeDepthReplacing, { CapabilityShader }); in init()
215 ADD_VEC_INIT(ExecutionModeDepthGreater, { CapabilityShader }); in init()
216 ADD_VEC_INIT(ExecutionModeDepthLess, { CapabilityShader }); in init()
217 ADD_VEC_INIT(ExecutionModeDepthUnchanged, { CapabilityShader }); in init()
236 ADD_VEC_INIT(MemoryModelSimple, { CapabilityShader }); in init()
237 ADD_VEC_INIT(MemoryModelGLSL450, { CapabilityShader }); in init()
243 ADD_VEC_INIT(StorageClassInput, { CapabilityShader }); in init()
244 ADD_VEC_INIT(StorageClassUniform, { CapabilityShader }); in init()
245 ADD_VEC_INIT(StorageClassOutput, { CapabilityShader }); in init()
246 ADD_VEC_INIT(StorageClassPrivate, { CapabilityShader }); in init()
248 ADD_VEC_INIT(StorageClassPushConstant, { CapabilityShader }); in init()
255 ADD_VEC_INIT(DimCube, { CapabilityShader }); in init()
263 ADD_VEC_INIT(ImageFormatRgba32f, { CapabilityShader }); in init()
264 ADD_VEC_INIT(ImageFormatRgba16f, { CapabilityShader }); in init()
265 ADD_VEC_INIT(ImageFormatR32f, { CapabilityShader }); in init()
266 ADD_VEC_INIT(ImageFormatRgba8, { CapabilityShader }); in init()
267 ADD_VEC_INIT(ImageFormatRgba8Snorm, { CapabilityShader }); in init()
283 ADD_VEC_INIT(ImageFormatRgba32i, { CapabilityShader }); in init()
284 ADD_VEC_INIT(ImageFormatRgba16i, { CapabilityShader }); in init()
285 ADD_VEC_INIT(ImageFormatRgba8i, { CapabilityShader }); in init()
286 ADD_VEC_INIT(ImageFormatR32i, { CapabilityShader }); in init()
292 ADD_VEC_INIT(ImageFormatRgba32ui, { CapabilityShader }); in init()
293 ADD_VEC_INIT(ImageFormatRgba16ui, { CapabilityShader }); in init()
294 ADD_VEC_INIT(ImageFormatRgba8ui, { CapabilityShader }); in init()
295 ADD_VEC_INIT(ImageFormatR32ui, { CapabilityShader }); in init()
305 ADD_VEC_INIT(ImageOperandsBiasMask, { CapabilityShader }); in init()
312 ADD_VEC_INIT(DecorationRelaxedPrecision, { CapabilityShader }); in init()
313 ADD_VEC_INIT(DecorationSpecId, { CapabilityShader }); in init()
314 ADD_VEC_INIT(DecorationBlock, { CapabilityShader }); in init()
315 ADD_VEC_INIT(DecorationBufferBlock, { CapabilityShader }); in init()
318 ADD_VEC_INIT(DecorationArrayStride, { CapabilityShader }); in init()
320 ADD_VEC_INIT(DecorationGLSLShared, { CapabilityShader }); in init()
321 ADD_VEC_INIT(DecorationGLSLPacked, { CapabilityShader }); in init()
323 ADD_VEC_INIT(DecorationNoPerspective, { CapabilityShader }); in init()
324 ADD_VEC_INIT(DecorationFlat, { CapabilityShader }); in init()
326 ADD_VEC_INIT(DecorationCentroid, { CapabilityShader }); in init()
328 ADD_VEC_INIT(DecorationInvariant, { CapabilityShader }); in init()
330 ADD_VEC_INIT(DecorationUniform, { CapabilityShader }); in init()
333 ADD_VEC_INIT(DecorationLocation, { CapabilityShader }); in init()
334 ADD_VEC_INIT(DecorationComponent, { CapabilityShader }); in init()
335 ADD_VEC_INIT(DecorationIndex, { CapabilityShader }); in init()
336 ADD_VEC_INIT(DecorationBinding, { CapabilityShader }); in init()
337 ADD_VEC_INIT(DecorationDescriptorSet, { CapabilityShader }); in init()
338 ADD_VEC_INIT(DecorationOffset, { CapabilityShader }); in init()
345 ADD_VEC_INIT(DecorationNoContraction, { CapabilityShader }); in init()
352 ADD_VEC_INIT(BuiltInPosition, { CapabilityShader }); in init()
353 ADD_VEC_INIT(BuiltInPointSize, { CapabilityShader }); in init()
356 ADD_VEC_INIT(BuiltInVertexId, { CapabilityShader }); in init()
357 ADD_VEC_INIT(BuiltInInstanceId, { CapabilityShader }); in init()
366 ADD_VEC_INIT(BuiltInFragCoord, { CapabilityShader }); in init()
367 ADD_VEC_INIT(BuiltInPointCoord, { CapabilityShader }); in init()
368 ADD_VEC_INIT(BuiltInFrontFacing, { CapabilityShader }); in init()
372 ADD_VEC_INIT(BuiltInFragDepth, { CapabilityShader }); in init()
373 ADD_VEC_INIT(BuiltInHelperInvocation, { CapabilityShader }); in init()
385 ADD_VEC_INIT(BuiltInVertexIndex, { CapabilityShader }); in init()
386 ADD_VEC_INIT(BuiltInInstanceIndex, { CapabilityShader }); in init()
391 ADD_VEC_INIT(MemorySemanticsUniformMemoryMask, { CapabilityShader }); in init()