Lines Matching +full:- +full:p
50 /* {1DD9E8DA-1C77-4d40-B0CF-98FEFDFF9512} */
54 /* {7385E5DF-8FE8-41D5-86B6-D7B48547B6CF} */
58 /* {1B36BB7B-09B7-410a-B445-7D1430D7B33F} */
62 /* {B4211CFA-51B9-4a9f-AB78-DB99B2BB678E} */
66 /* {E4CDD575-2866-4f01-B12E-7EECE1EC9358} */
70 /* {3EE5B968-2ACA-4c34-8BB5-7E0C3D19B750} */
74 /* {4B8AAAFA-140F-42ba-9131-597EAFAA2EAD} */
78 /* {8AEEEAC7-05F9-44d4-B591-000B0DF1CB95} */
82 /* {0E689C9A-053D-44a0-9D92-DB0E3D750F86} */
86 /* {B96EEBCA-B326-4ea5-882F-2FF5BAE021DD} */
90 /* {BD7349F5-14F1-42e4-9C79-972380DB40C0} */
94 /* {928C088B-76B9-4C6B-A536-A590853876CD} */
146 * that the run-time can validate that your application was compiled
191 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
192 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
193 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) argument
194 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) argument
195 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) argument
196 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) argument
197 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) argument
198 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) argument
199 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) argument
200 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) argument
201 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) argument
202 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(… argument
203 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,… argument
204 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) argument
205 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) argument
206 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) argument
208 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
209 #define IDirect3D8_AddRef(p) (p)->AddRef() argument
210 #define IDirect3D8_Release(p) (p)->Release() argument
211 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) argument
212 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() argument
213 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) argument
214 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) argument
215 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) argument
216 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) argument
217 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) argument
218 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) argument
219 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,… argument
220 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) argument
221 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) argument
222 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) argument
223 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) argument
354 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
355 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
356 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) argument
357 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) argument
358 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) argument
359 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(… argument
360 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) argument
361 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) argument
362 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) argument
363 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) argument
364 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) argument
365 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) argument
366 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) argument
367 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,… argument
368 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) argument
369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) argument
370 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) argument
371 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) argument
372 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) argument
373 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) argument
374 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) argument
375 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,… argument
376 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,… argument
377 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,… argument
378 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) argument
379 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,… argument
380 …define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurf… argument
381 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) argument
382 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) argument
383 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) argument
384 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) argument
385 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) argument
386 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) argument
387 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) argument
388 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) argument
389 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) argument
390 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) argument
391 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) argument
392 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) argument
393 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) argument
394 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) argument
395 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) argument
396 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) argument
397 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) argument
398 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) argument
399 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) argument
400 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) argument
401 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) argument
402 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) argument
403 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) argument
404 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) argument
405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) argument
406 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) argument
407 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) argument
408 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) argument
409 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) argument
410 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) argument
411 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) argument
412 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) argument
413 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) argument
414 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) argument
415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) argument
416 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) argument
417 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) argument
418 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) argument
419 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) argument
420 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) argument
421 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) argument
422 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) argument
423 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) argument
424 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) argument
425 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,… argument
426 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) argument
427 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiv… argument
428 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) argument
429 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) argument
430 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) argument
431 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) argument
432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) argument
433 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,… argument
434 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,… argument
435 …define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaratio… argument
436 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,… argument
437 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) argument
438 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) argument
439 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) argument
440 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) argument
441 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) argument
442 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) argument
443 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) argument
444 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) argument
445 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,… argument
446 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,… argument
447 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,… argument
448 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) argument
449 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) argument
450 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) argument
452 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
453 #define IDirect3DDevice8_AddRef(p) (p)->AddRef() argument
454 #define IDirect3DDevice8_Release(p) (p)->Release() argument
455 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() argument
456 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() argument
457 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) argument
458 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) argument
459 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) argument
460 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) argument
461 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) argument
462 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) argument
463 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) argument
464 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) argument
465 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) argument
466 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) argument
467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) argument
468 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) argument
469 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) argument
470 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) argument
471 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) argument
472 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) argument
473 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,… argument
474 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) argument
475 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) argument
476 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) argument
477 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) argument
478 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,… argument
479 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) argument
480 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) argument
481 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) argument
482 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) argument
483 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) argument
484 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) argument
485 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) argument
486 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() argument
487 #define IDirect3DDevice8_EndScene(p) (p)->EndScene() argument
488 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) argument
489 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) argument
490 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) argument
491 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) argument
492 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) argument
493 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) argument
494 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) argument
495 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) argument
496 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) argument
497 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) argument
498 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) argument
499 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) argument
500 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) argument
501 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) argument
502 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) argument
503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) argument
504 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() argument
505 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) argument
506 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) argument
507 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) argument
508 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) argument
509 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) argument
510 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) argument
511 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) argument
512 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) argument
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) argument
514 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) argument
515 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) argument
516 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) argument
517 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) argument
518 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) argument
519 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) argument
520 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) argument
521 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) argument
522 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) argument
523 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) argument
524 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) argument
525 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,… argument
526 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e) argument
527 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) argument
528 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) argument
529 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) argument
530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) argument
531 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) argument
532 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) argument
533 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) argument
534 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) argument
535 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) argument
536 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) argument
537 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) argument
538 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) argument
539 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) argument
540 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) argument
541 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) argument
542 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) argument
543 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) argument
544 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) argument
545 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) argument
546 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) argument
547 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) argument
548 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) argument
571 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
572 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
573 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) argument
574 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) argument
575 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) argument
577 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
578 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() argument
579 #define IDirect3DSwapChain8_Release(p) (p)->Release() argument
580 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) argument
581 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) argument
610 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
611 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
612 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) argument
613 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
614 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
615 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
616 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
617 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
618 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
619 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
620 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) argument
622 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
623 #define IDirect3DResource8_AddRef(p) (p)->AddRef() argument
624 #define IDirect3DResource8_Release(p) (p)->Release() argument
625 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) argument
626 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
627 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
628 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
629 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) argument
630 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority() argument
631 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad() argument
632 #define IDirect3DResource8_GetType(p) (p)->GetType() argument
665 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
666 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
667 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) argument
668 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
669 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
670 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
671 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
672 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
673 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
674 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
675 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
676 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
677 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
678 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
680 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
681 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() argument
682 #define IDirect3DBaseTexture8_Release(p) (p)->Release() argument
683 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
684 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
685 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
686 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
687 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
688 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() argument
689 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() argument
690 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType() argument
691 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
692 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() argument
693 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
732 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
733 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
734 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) argument
735 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
736 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
737 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
738 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
739 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
740 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
741 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
742 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
743 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
744 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
745 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
746 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
747 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) argument
748 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) argument
749 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) argument
750 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) argument
752 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
753 #define IDirect3DTexture8_AddRef(p) (p)->AddRef() argument
754 #define IDirect3DTexture8_Release(p) (p)->Release() argument
755 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
756 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
757 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
758 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
759 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
760 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() argument
761 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() argument
762 #define IDirect3DTexture8_GetType(p) (p)->GetType() argument
763 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
764 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() argument
765 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
766 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
767 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) argument
768 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) argument
769 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) argument
770 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) argument
809 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
810 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
811 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) argument
812 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
813 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
814 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
815 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
816 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
817 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
818 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
819 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
820 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
821 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
822 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
823 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
824 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) argument
825 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) argument
826 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) argument
827 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) argument
829 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
830 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() argument
831 #define IDirect3DVolumeTexture8_Release(p) (p)->Release() argument
832 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
833 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
834 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
835 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
836 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
837 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() argument
838 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() argument
839 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() argument
840 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
841 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() argument
842 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
843 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
844 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) argument
845 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) argument
846 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) argument
847 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) argument
886 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
887 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
888 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) argument
889 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
890 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
891 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
892 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
893 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
894 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
895 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
896 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
897 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
898 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
899 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
900 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
901 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) argument
902 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) argument
903 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) argument
904 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) argument
906 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
907 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() argument
908 #define IDirect3DCubeTexture8_Release(p) (p)->Release() argument
909 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
910 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
911 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
912 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
913 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
914 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() argument
915 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() argument
916 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType() argument
917 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
918 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() argument
919 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
920 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
921 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) argument
922 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) argument
923 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) argument
924 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) argument
957 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
958 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
959 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) argument
960 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
961 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
962 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
963 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
964 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
965 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
966 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
967 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) argument
968 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) argument
969 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) argument
970 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
972 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
973 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() argument
974 #define IDirect3DVertexBuffer8_Release(p) (p)->Release() argument
975 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) argument
976 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
977 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
978 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
979 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) argument
980 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() argument
981 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() argument
982 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() argument
983 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) argument
984 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() argument
985 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) argument
1018 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
1019 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
1020 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) argument
1021 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
1022 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
1023 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
1024 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
1025 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
1026 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
1027 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
1028 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) argument
1029 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) argument
1030 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) argument
1031 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
1033 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
1034 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() argument
1035 #define IDirect3DIndexBuffer8_Release(p) (p)->Release() argument
1036 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) argument
1037 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
1038 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
1039 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
1040 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) argument
1041 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() argument
1042 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() argument
1043 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() argument
1044 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) argument
1045 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() argument
1046 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) argument
1076 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
1077 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
1078 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) argument
1079 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
1080 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
1081 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
1082 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
1083 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) argument
1084 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
1085 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) argument
1086 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) argument
1088 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
1089 #define IDirect3DSurface8_AddRef(p) (p)->AddRef() argument
1090 #define IDirect3DSurface8_Release(p) (p)->Release() argument
1091 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) argument
1092 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
1093 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
1094 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
1095 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) argument
1096 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) argument
1097 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) argument
1098 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() argument
1128 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
1129 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
1130 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) argument
1131 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
1132 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
1133 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
1134 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
1135 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) argument
1136 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
1137 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) argument
1138 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) argument
1140 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
1141 #define IDirect3DVolume8_AddRef(p) (p)->AddRef() argument
1142 #define IDirect3DVolume8_Release(p) (p)->Release() argument
1143 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) argument
1144 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
1145 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
1146 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
1147 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) argument
1148 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) argument
1149 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) argument
1150 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() argument
1208 * Maximum number of back-buffers supported in DX8