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Lines Matching refs:DepthStencil

191 …case D3DFMT_D32:			if(!Capabilities::Surface::DepthStencil::D32)			return NOTAVAILABLE();	else ret…  in CheckDeviceFormat()
192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
194 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
307 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
310 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
423 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
425 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
426 …case D3DFMT_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()