Lines Matching refs:baseTexture
3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture() local
3113 if(texture[stage] == baseTexture) in SetTexture()
3118 if(baseTexture) in SetTexture()
3120 baseTexture->bind(); in SetTexture()
3128 texture[stage] = baseTexture; in SetTexture()
3132 stateRecorder.back()->setTexture(stage, baseTexture); in SetTexture()
4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; in bindTextures() local
4722 if(baseTexture && textureUsed) in bindTextures()
4724 resource = baseTexture->getResource(); in bindTextures()
4729 if(baseTexture && textureUsed) in bindTextures()
4731 int levelCount = baseTexture->getInternalLevelCount(); in bindTextures()
4733 int textureLOD = baseTexture->GetLOD(); in bindTextures()
4742 switch(baseTexture->GetType()) in bindTextures()
4746 Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture); in bindTextures()
4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture); in bindTextures()
4803 Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture); in bindTextures()