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Lines Matching refs:startRegister

1505 …long Direct3DDevice8::GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsi…  in GetPixelShaderConstant()  argument
1516 ((float*)constantData)[i * 4 + 0] = pixelShaderConstant[startRegister + i][0]; in GetPixelShaderConstant()
1517 ((float*)constantData)[i * 4 + 1] = pixelShaderConstant[startRegister + i][1]; in GetPixelShaderConstant()
1518 ((float*)constantData)[i * 4 + 2] = pixelShaderConstant[startRegister + i][2]; in GetPixelShaderConstant()
1519 ((float*)constantData)[i * 4 + 3] = pixelShaderConstant[startRegister + i][3]; in GetPixelShaderConstant()
1650 …long Direct3DDevice8::GetVertexShaderConstant(unsigned long startRegister, void *constantData, uns… in GetVertexShaderConstant() argument
1661 ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0]; in GetVertexShaderConstant()
1662 ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1]; in GetVertexShaderConstant()
1663 ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2]; in GetVertexShaderConstant()
1664 ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3]; in GetVertexShaderConstant()
2288 …long Direct3DDevice8::SetPixelShaderConstant(unsigned long startRegister, const void *constantData… in SetPixelShaderConstant() argument
2296 pixelShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; in SetPixelShaderConstant()
2297 pixelShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; in SetPixelShaderConstant()
2298 pixelShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; in SetPixelShaderConstant()
2299 pixelShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; in SetPixelShaderConstant()
2302 renderer->setPixelShaderConstantF(startRegister, (const float*)constantData, count); in SetPixelShaderConstant()
2306 stateRecorder.back()->setPixelShaderConstant(startRegister, constantData, count); in SetPixelShaderConstant()
3945 …long Direct3DDevice8::SetVertexShaderConstant(unsigned long startRegister, const void *constantDat… in SetVertexShaderConstant() argument
3958 vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; in SetVertexShaderConstant()
3959 vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; in SetVertexShaderConstant()
3960 vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; in SetVertexShaderConstant()
3961 vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; in SetVertexShaderConstant()
3964 renderer->setVertexShaderConstantF(startRegister, (const float*)constantData, count); in SetVertexShaderConstant()
3968 stateRecorder.back()->setVertexShaderConstant(startRegister, constantData, count); in SetVertexShaderConstant()