Lines Matching refs:light
135 long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override;
192 Light &operator=(const D3DLIGHT8 &light) in operator =()
194 Type = light.Type; in operator =()
195 Diffuse = light.Diffuse; in operator =()
196 Specular = light.Specular; in operator =()
197 Ambient = light.Ambient; in operator =()
198 Position = light.Position; in operator =()
199 Direction = light.Direction; in operator =()
200 Range = light.Range; in operator =()
201 Falloff = light.Falloff; in operator =()
202 Attenuation0 = light.Attenuation0; in operator =()
203 Attenuation1 = light.Attenuation1; in operator =()
204 Attenuation2 = light.Attenuation2; in operator =()
205 Theta = light.Theta; in operator =()
206 Phi = light.Phi; in operator =()
222 Lights light; member in D3D8::Direct3DDevice8