Lines Matching refs:indexBuffer
31 indexBuffer = 0; in Direct3DStateBlock8()
120 device->SetIndices(indexBuffer, baseVertexIndex); in Apply()
198 if(indexBuffer) in Capture()
200 indexBuffer->Release(); in Capture()
203 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); in Capture()
319 indexBuffer = indexData; in setIndices()
447 if(indexBuffer) in clear()
449 indexBuffer->Release(); in clear()
450 indexBuffer = 0; in clear()
695 device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); in captureIndexBuffer()
697 if(indexBuffer) in captureIndexBuffer()
699 indexBuffer->bind(); in captureIndexBuffer()
700 indexBuffer->Release(); in captureIndexBuffer()