Lines Matching refs:Direct3DBaseTexture8
25 …nt levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3D… in Direct3DVolumeTexture8()
86 return Direct3DBaseTexture8::AddRef(); in AddRef()
93 return Direct3DBaseTexture8::Release(); in Release()
100 return Direct3DBaseTexture8::FreePrivateData(guid); in FreePrivateData()
107 return Direct3DBaseTexture8::GetPrivateData(guid, data, size); in GetPrivateData()
114 Direct3DBaseTexture8::PreLoad(); in PreLoad()
121 return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
128 return Direct3DBaseTexture8::GetDevice(device); in GetDevice()
135 return Direct3DBaseTexture8::SetPriority(newPriority); in SetPriority()
142 return Direct3DBaseTexture8::GetPriority(); in GetPriority()
149 return Direct3DBaseTexture8::GetType(); in GetType()
156 return Direct3DBaseTexture8::GetLevelCount(); in GetLevelCount()
163 return Direct3DBaseTexture8::GetLOD(); in GetLOD()
170 return Direct3DBaseTexture8::SetLOD(newLOD); in SetLOD()