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Lines Matching refs:DepthStencil

117 			Capabilities::Texture::DepthStencil::D32 = false;  in Direct3D9()
118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9()
119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9()
120 Capabilities::Texture::DepthStencil::D16 = false; in Direct3D9()
121 Capabilities::Texture::DepthStencil::D24FS8 = false; in Direct3D9()
122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false; in Direct3D9()
134 Capabilities::Texture::DepthStencil::DF24 = false; in Direct3D9()
135 Capabilities::Texture::DepthStencil::DF16 = false; in Direct3D9()
293 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
295 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
296 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
297 …case D3DFMT_D24FS8: if(!Capabilities::Surface::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
298 …case D3DFMT_D32F_LOCKABLE: if(!Capabilities::Surface::DepthStencil::D32F_LOCKABLE) return NOTAVAIL… in CheckDeviceFormat()
299 …case D3DFMT_DF24: if(!Capabilities::Surface::DepthStencil::DF24) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
300 …case D3DFMT_DF16: if(!Capabilities::Surface::DepthStencil::DF16) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
301 …case D3DFMT_INTZ: if(!Capabilities::Surface::DepthStencil::INTZ) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
460 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
461 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
462 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
463 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
464 …case D3DFMT_D24FS8: if(!Capabilities::CubeMap::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
465 …case D3DFMT_D32F_LOCKABLE: if(!Capabilities::CubeMap::DepthStencil::D32F_LOCKABLE) return NOTAVAIL… in CheckDeviceFormat()
466 …case D3DFMT_DF24: if(!Capabilities::CubeMap::DepthStencil::DF24) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
467 …case D3DFMT_DF16: if(!Capabilities::CubeMap::DepthStencil::DF16) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
468 …case D3DFMT_INTZ: if(!Capabilities::CubeMap::DepthStencil::INTZ) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
623 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
624 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
625 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
626 …case D3DFMT_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
627 …case D3DFMT_D24FS8: if(!Capabilities::Texture::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()
628 …case D3DFMT_D32F_LOCKABLE: if(!Capabilities::Texture::DepthStencil::D32F_LOCKABLE) return NOTAVAIL… in CheckDeviceFormat()
629 …case D3DFMT_DF24: if(!Capabilities::Texture::DepthStencil::DF24) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
630 …case D3DFMT_DF16: if(!Capabilities::Texture::DepthStencil::DF16) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
631 …case D3DFMT_INTZ: if(!Capabilities::Texture::DepthStencil::INTZ) return NOTAVAILABLE(); else r… in CheckDeviceFormat()