Lines Matching defs:cs
276 CriticalSection cs(this); in QueryInterface() local
310 CriticalSection cs(this); in BeginScene() local
319 CriticalSection cs(this); in BeginStateBlock() local
342 CriticalSection cs(this); in Clear() local
452 CriticalSection cs(this); in ColorFill() local
489 CriticalSection cs(this); in CreateAdditionalSwapChain() local
532 CriticalSection cs(this); in CreateCubeTexture() local
565 CriticalSection cs(this); in CreateDepthStencilSurface() local
624 CriticalSection cs(this); in CreateIndexBuffer() local
650 CriticalSection cs(this); in CreateOffscreenPlainSurface() local
688 CriticalSection cs(this); in CreatePixelShader() local
718 CriticalSection cs(this); in CreateQuery() local
779 CriticalSection cs(this); in CreateRenderTarget() local
812 CriticalSection cs(this); in CreateStateBlock() local
830 CriticalSection cs(this); in CreateTexture() local
863 CriticalSection cs(this); in CreateVertexBuffer() local
889 CriticalSection cs(this); in CreateVertexDeclaration() local
924 CriticalSection cs(this); in CreateVertexShader() local
954 CriticalSection cs(this); in CreateVolumeTexture() local
987 CriticalSection cs(this); in DeletePatch() local
998 CriticalSection cs(this); in DrawIndexedPrimitive() local
1066 CriticalSection cs(this); in DrawIndexedPrimitiveUP() local
1157 CriticalSection cs(this); in DrawPrimitive() local
1188 CriticalSection cs(this); in DrawPrimitiveUP() local
1255 CriticalSection cs(this); in DrawRectPatch() local
1271 CriticalSection cs(this); in DrawTriPatch() local
1287 CriticalSection cs(this); in EndScene() local
1296 CriticalSection cs(this); in EndStateBlock() local
1322 CriticalSection cs(this); in EvictManagedResources() local
1333 CriticalSection cs(this); in GetAvailableTextureMem() local
1346 CriticalSection cs(this); in GetBackBuffer() local
1360 CriticalSection cs(this); in GetClipPlane() local
1379 CriticalSection cs(this); in GetClipStatus() local
1395 CriticalSection cs(this); in GetCreationParameters() local
1414 CriticalSection cs(this); in GetCurrentTexturePalette() local
1430 CriticalSection cs(this); in GetDepthStencilSurface() local
1455 CriticalSection cs(this); in GetDeviceCaps() local
1464 CriticalSection cs(this); in GetDirect3D() local
1481 CriticalSection cs(this); in GetDisplayMode() local
1495 CriticalSection cs(this); in GetFrontBufferData() local
1509 CriticalSection cs(this); in GetFVF() local
1532 CriticalSection cs(this); in GetGammaRamp() local
1546 CriticalSection cs(this); in GetIndices() local
1567 CriticalSection cs(this); in GetLight() local
1588 CriticalSection cs(this); in GetLightEnable() local
1609 CriticalSection cs(this); in GetMaterial() local
1625 CriticalSection cs(this); in GetNPatchMode() local
1634 CriticalSection cs(this); in GetNumberOfSwapChains() local
1643 CriticalSection cs(this); in GetPaletteEntries() local
1662 CriticalSection cs(this); in GetPixelShader() local
1683 CriticalSection cs(this); in GetPixelShaderConstantB() local
1702 CriticalSection cs(this); in GetPixelShaderConstantF() local
1724 CriticalSection cs(this); in GetPixelShaderConstantI() local
1746 CriticalSection cs(this); in GetRasterStatus() local
1760 CriticalSection cs(this); in GetRenderState() local
1776 CriticalSection cs(this); in GetRenderTarget() local
1800 CriticalSection cs(this); in GetRenderTargetData() local
1870 CriticalSection cs(this); in GetSamplerState() local
1896 CriticalSection cs(this); in GetScissorRect() local
1912 CriticalSection cs(this); in GetSoftwareVertexProcessing() local
1921 CriticalSection cs(this); in GetStreamSource() local
1945 CriticalSection cs(this); in GetStreamSourceFreq() local
1961 CriticalSection cs(this); in GetSwapChain() local
1982 CriticalSection cs(this); in GetTexture() local
2010 CriticalSection cs(this); in GetTextureStageState() local
2026 CriticalSection cs(this); in GetTransform() local
2042 CriticalSection cs(this); in GetVertexDeclaration() local
2063 CriticalSection cs(this); in GetVertexShader() local
2084 CriticalSection cs(this); in GetVertexShaderConstantB() local
2103 CriticalSection cs(this); in GetVertexShaderConstantF() local
2125 CriticalSection cs(this); in GetVertexShaderConstantI() local
2147 CriticalSection cs(this); in GetViewport() local
2163 CriticalSection cs(this); in LightEnable() local
2218 CriticalSection cs(this); in MultiplyTransform() local
2287 CriticalSection cs(this); in Present() local
2296 CriticalSection cs(this); in ProcessVertices() local
2312 CriticalSection cs(this); in Reset() local
2563 CriticalSection cs(this); in SetClipPlane() local
2591 CriticalSection cs(this); in SetClipStatus() local
2609 CriticalSection cs(this); in SetCurrentTexturePalette() local
2634 CriticalSection cs(this); in SetCursorPosition() local
2647 CriticalSection cs(this); in SetCursorProperties() local
2687 CriticalSection cs(this); in SetDepthStencilSurface() local
2718 CriticalSection cs(this); in SetDialogBoxMode() local
2729 CriticalSection cs(this); in SetFVF() local
2758 CriticalSection cs(this); in SetGammaRamp() local
2772 CriticalSection cs(this); in SetIndices() local
2807 CriticalSection cs(this); in SetLight() local
2832 CriticalSection cs(this); in SetMaterial() local
2861 CriticalSection cs(this); in SetNPatchMode() local
2886 CriticalSection cs(this); in SetPaletteEntries() local
2910 CriticalSection cs(this); in SetPixelShader() local
2946 CriticalSection cs(this); in SetPixelShaderConstantB() local
2970 CriticalSection cs(this); in SetPixelShaderConstantF() local
2997 CriticalSection cs(this); in SetPixelShaderConstantI() local
3024 CriticalSection cs(this); in SetRenderState() local
4075 CriticalSection cs(this); in SetRenderTarget() local
4138 CriticalSection cs(this); in SetSamplerState() local
4360 CriticalSection cs(this); in SetScissorRect() local
4383 CriticalSection cs(this); in SetSoftwareVertexProcessing() local
4404 CriticalSection cs(this); in SetStreamSource() local
4441 CriticalSection cs(this); in SetStreamSourceFreq() local
4464 CriticalSection cs(this); in SetTexture() local
4509 CriticalSection cs(this); in SetTextureStageState() local
5070 CriticalSection cs(this); in SetTransform() local
5141 CriticalSection cs(this); in SetVertexDeclaration() local
5176 CriticalSection cs(this); in SetVertexShader() local
5212 CriticalSection cs(this); in SetVertexShaderConstantB() local
5241 CriticalSection cs(this); in SetVertexShaderConstantF() local
5273 CriticalSection cs(this); in SetVertexShaderConstantI() local
5305 CriticalSection cs(this); in SetViewport() local
5328 CriticalSection cs(this); in ShowCursor() local
5349 CriticalSection cs(this); in StretchRect() local
5379 CriticalSection cs(this); in TestCooperativeLevel() local
5388 CriticalSection cs(this); in UpdateSurface() local
5514 CriticalSection cs(this); in UpdateTexture() local
5630 CriticalSection cs(this); in ValidateDevice() local