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Lines Matching refs:CriticalSection

276 		CriticalSection cs(this);  in QueryInterface()
310 CriticalSection cs(this); in BeginScene()
319 CriticalSection cs(this); in BeginStateBlock()
342 CriticalSection cs(this); in Clear()
452 CriticalSection cs(this); in ColorFill()
489 CriticalSection cs(this); in CreateAdditionalSwapChain()
532 CriticalSection cs(this); in CreateCubeTexture()
565 CriticalSection cs(this); in CreateDepthStencilSurface()
624 CriticalSection cs(this); in CreateIndexBuffer()
650 CriticalSection cs(this); in CreateOffscreenPlainSurface()
688 CriticalSection cs(this); in CreatePixelShader()
718 CriticalSection cs(this); in CreateQuery()
779 CriticalSection cs(this); in CreateRenderTarget()
812 CriticalSection cs(this); in CreateStateBlock()
830 CriticalSection cs(this); in CreateTexture()
863 CriticalSection cs(this); in CreateVertexBuffer()
889 CriticalSection cs(this); in CreateVertexDeclaration()
924 CriticalSection cs(this); in CreateVertexShader()
954 CriticalSection cs(this); in CreateVolumeTexture()
987 CriticalSection cs(this); in DeletePatch()
998 CriticalSection cs(this); in DrawIndexedPrimitive()
1066 CriticalSection cs(this); in DrawIndexedPrimitiveUP()
1157 CriticalSection cs(this); in DrawPrimitive()
1188 CriticalSection cs(this); in DrawPrimitiveUP()
1255 CriticalSection cs(this); in DrawRectPatch()
1271 CriticalSection cs(this); in DrawTriPatch()
1287 CriticalSection cs(this); in EndScene()
1296 CriticalSection cs(this); in EndStateBlock()
1322 CriticalSection cs(this); in EvictManagedResources()
1333 CriticalSection cs(this); in GetAvailableTextureMem()
1346 CriticalSection cs(this); in GetBackBuffer()
1360 CriticalSection cs(this); in GetClipPlane()
1379 CriticalSection cs(this); in GetClipStatus()
1395 CriticalSection cs(this); in GetCreationParameters()
1414 CriticalSection cs(this); in GetCurrentTexturePalette()
1430 CriticalSection cs(this); in GetDepthStencilSurface()
1455 CriticalSection cs(this); in GetDeviceCaps()
1464 CriticalSection cs(this); in GetDirect3D()
1481 CriticalSection cs(this); in GetDisplayMode()
1495 CriticalSection cs(this); in GetFrontBufferData()
1509 CriticalSection cs(this); in GetFVF()
1532 CriticalSection cs(this); in GetGammaRamp()
1546 CriticalSection cs(this); in GetIndices()
1567 CriticalSection cs(this); in GetLight()
1588 CriticalSection cs(this); in GetLightEnable()
1609 CriticalSection cs(this); in GetMaterial()
1625 CriticalSection cs(this); in GetNPatchMode()
1634 CriticalSection cs(this); in GetNumberOfSwapChains()
1643 CriticalSection cs(this); in GetPaletteEntries()
1662 CriticalSection cs(this); in GetPixelShader()
1683 CriticalSection cs(this); in GetPixelShaderConstantB()
1702 CriticalSection cs(this); in GetPixelShaderConstantF()
1724 CriticalSection cs(this); in GetPixelShaderConstantI()
1746 CriticalSection cs(this); in GetRasterStatus()
1760 CriticalSection cs(this); in GetRenderState()
1776 CriticalSection cs(this); in GetRenderTarget()
1800 CriticalSection cs(this); in GetRenderTargetData()
1870 CriticalSection cs(this); in GetSamplerState()
1896 CriticalSection cs(this); in GetScissorRect()
1912 CriticalSection cs(this); in GetSoftwareVertexProcessing()
1921 CriticalSection cs(this); in GetStreamSource()
1945 CriticalSection cs(this); in GetStreamSourceFreq()
1961 CriticalSection cs(this); in GetSwapChain()
1982 CriticalSection cs(this); in GetTexture()
2010 CriticalSection cs(this); in GetTextureStageState()
2026 CriticalSection cs(this); in GetTransform()
2042 CriticalSection cs(this); in GetVertexDeclaration()
2063 CriticalSection cs(this); in GetVertexShader()
2084 CriticalSection cs(this); in GetVertexShaderConstantB()
2103 CriticalSection cs(this); in GetVertexShaderConstantF()
2125 CriticalSection cs(this); in GetVertexShaderConstantI()
2147 CriticalSection cs(this); in GetViewport()
2163 CriticalSection cs(this); in LightEnable()
2218 CriticalSection cs(this); in MultiplyTransform()
2287 CriticalSection cs(this); in Present()
2296 CriticalSection cs(this); in ProcessVertices()
2312 CriticalSection cs(this); in Reset()
2563 CriticalSection cs(this); in SetClipPlane()
2591 CriticalSection cs(this); in SetClipStatus()
2609 CriticalSection cs(this); in SetCurrentTexturePalette()
2634 CriticalSection cs(this); in SetCursorPosition()
2647 CriticalSection cs(this); in SetCursorProperties()
2687 CriticalSection cs(this); in SetDepthStencilSurface()
2718 CriticalSection cs(this); in SetDialogBoxMode()
2729 CriticalSection cs(this); in SetFVF()
2758 CriticalSection cs(this); in SetGammaRamp()
2772 CriticalSection cs(this); in SetIndices()
2807 CriticalSection cs(this); in SetLight()
2832 CriticalSection cs(this); in SetMaterial()
2861 CriticalSection cs(this); in SetNPatchMode()
2886 CriticalSection cs(this); in SetPaletteEntries()
2910 CriticalSection cs(this); in SetPixelShader()
2946 CriticalSection cs(this); in SetPixelShaderConstantB()
2970 CriticalSection cs(this); in SetPixelShaderConstantF()
2997 CriticalSection cs(this); in SetPixelShaderConstantI()
3024 CriticalSection cs(this); in SetRenderState()
4075 CriticalSection cs(this); in SetRenderTarget()
4138 CriticalSection cs(this); in SetSamplerState()
4360 CriticalSection cs(this); in SetScissorRect()
4383 CriticalSection cs(this); in SetSoftwareVertexProcessing()
4404 CriticalSection cs(this); in SetStreamSource()
4441 CriticalSection cs(this); in SetStreamSourceFreq()
4464 CriticalSection cs(this); in SetTexture()
4509 CriticalSection cs(this); in SetTextureStageState()
5070 CriticalSection cs(this); in SetTransform()
5141 CriticalSection cs(this); in SetVertexDeclaration()
5176 CriticalSection cs(this); in SetVertexShader()
5212 CriticalSection cs(this); in SetVertexShaderConstantB()
5241 CriticalSection cs(this); in SetVertexShaderConstantF()
5273 CriticalSection cs(this); in SetVertexShaderConstantI()
5305 CriticalSection cs(this); in SetViewport()
5328 CriticalSection cs(this); in ShowCursor()
5349 CriticalSection cs(this); in StretchRect()
5379 CriticalSection cs(this); in TestCooperativeLevel()
5388 CriticalSection cs(this); in UpdateSurface()
5514 CriticalSection cs(this); in UpdateTexture()
5630 CriticalSection cs(this); in ValidateDevice()