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Lines Matching refs:FtoDW

49 	inline unsigned long FtoDW(float f)  in FtoDW()  function
2418 SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); in Reset()
2419 SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); in Reset()
2420 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); in Reset()
2452 SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); in Reset()
2453 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(1.0f)); in Reset()
2456 SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); in Reset()
2457 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); in Reset()
2458 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); in Reset()
2463 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); in Reset()
2466 SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); in Reset()
2471 SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, FtoDW(0.0f)); in Reset()
2473 SetRenderState(D3DRS_MINTESSELLATIONLEVEL, FtoDW(1.0f)); in Reset()
2474 SetRenderState(D3DRS_MAXTESSELLATIONLEVEL, FtoDW(1.0f)); in Reset()
2475 SetRenderState(D3DRS_ADAPTIVETESS_X, FtoDW(0.0f)); in Reset()
2476 SetRenderState(D3DRS_ADAPTIVETESS_Y, FtoDW(0.0f)); in Reset()
2477 SetRenderState(D3DRS_ADAPTIVETESS_Z, FtoDW(1.0f)); in Reset()
2478 SetRenderState(D3DRS_ADAPTIVETESS_W, FtoDW(0.0f)); in Reset()
2490 SetRenderState(D3DRS_DEPTHBIAS, FtoDW(0.0f)); in Reset()
2512 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); in Reset()
2513 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); in Reset()
2514 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); in Reset()
2515 SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); in Reset()
2517 SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f)); in Reset()
2518 SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f)); in Reset()