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Lines Matching refs:SetRenderState

2399SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3…  in Reset()
2400 SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); in Reset()
2401 SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); in Reset()
2402 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
2403 SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); in Reset()
2404 SetRenderState(D3DRS_LASTPIXEL, TRUE); in Reset()
2405 SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); in Reset()
2406 SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); in Reset()
2407 SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); in Reset()
2408 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()
2409 SetRenderState(D3DRS_ALPHAREF, 0); in Reset()
2410 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
2411 SetRenderState(D3DRS_DITHERENABLE, FALSE); in Reset()
2412 SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); in Reset()
2413 SetRenderState(D3DRS_FOGENABLE, FALSE); in Reset()
2414 SetRenderState(D3DRS_SPECULARENABLE, FALSE); in Reset()
2416 SetRenderState(D3DRS_FOGCOLOR, 0); in Reset()
2417 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()
2418 SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); in Reset()
2419 SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); in Reset()
2420 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); in Reset()
2421 SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); in Reset()
2422 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()
2423 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
2424 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()
2425 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()
2426 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2427 SetRenderState(D3DRS_STENCILREF, 0); in Reset()
2428 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()
2429 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()
2430 SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); in Reset()
2431 SetRenderState(D3DRS_WRAP0, 0); in Reset()
2432 SetRenderState(D3DRS_WRAP1, 0); in Reset()
2433 SetRenderState(D3DRS_WRAP2, 0); in Reset()
2434 SetRenderState(D3DRS_WRAP3, 0); in Reset()
2435 SetRenderState(D3DRS_WRAP4, 0); in Reset()
2436 SetRenderState(D3DRS_WRAP5, 0); in Reset()
2437 SetRenderState(D3DRS_WRAP6, 0); in Reset()
2438 SetRenderState(D3DRS_WRAP7, 0); in Reset()
2439 SetRenderState(D3DRS_CLIPPING, TRUE); in Reset()
2440 SetRenderState(D3DRS_LIGHTING, TRUE); in Reset()
2441 SetRenderState(D3DRS_AMBIENT, 0); in Reset()
2442 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()
2443 SetRenderState(D3DRS_COLORVERTEX, TRUE); in Reset()
2444 SetRenderState(D3DRS_LOCALVIEWER, TRUE); in Reset()
2445 SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); in Reset()
2446 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
2447 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
2448 SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
2449 SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
2450 SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); in Reset()
2451 SetRenderState(D3DRS_CLIPPLANEENABLE, 0); in Reset()
2452 SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); in Reset()
2453 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(1.0f)); in Reset()
2454 SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); in Reset()
2455 SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); in Reset()
2456 SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); in Reset()
2457 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); in Reset()
2458 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); in Reset()
2459 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()
2460 SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); in Reset()
2461 SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); in Reset()
2462 SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); in Reset()
2463 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); in Reset()
2464 SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); in Reset()
2465 SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); in Reset()
2466 SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); in Reset()
2467 SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); in Reset()
2468 SetRenderState(D3DRS_POSITIONDEGREE, D3DDEGREE_CUBIC); in Reset()
2469 SetRenderState(D3DRS_NORMALDEGREE, D3DDEGREE_LINEAR); in Reset()
2470 SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); in Reset()
2471 SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, FtoDW(0.0f)); in Reset()
2472 SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE); in Reset()
2473 SetRenderState(D3DRS_MINTESSELLATIONLEVEL, FtoDW(1.0f)); in Reset()
2474 SetRenderState(D3DRS_MAXTESSELLATIONLEVEL, FtoDW(1.0f)); in Reset()
2475 SetRenderState(D3DRS_ADAPTIVETESS_X, FtoDW(0.0f)); in Reset()
2476 SetRenderState(D3DRS_ADAPTIVETESS_Y, FtoDW(0.0f)); in Reset()
2477 SetRenderState(D3DRS_ADAPTIVETESS_Z, FtoDW(1.0f)); in Reset()
2478 SetRenderState(D3DRS_ADAPTIVETESS_W, FtoDW(0.0f)); in Reset()
2479 SetRenderState(D3DRS_ENABLEADAPTIVETESSELLATION, FALSE); in Reset()
2480 SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); in Reset()
2481 SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset()
2482 SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()
2483 SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()
2484 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2485 SetRenderState(D3DRS_COLORWRITEENABLE1, 0x0000000F); in Reset()
2486 SetRenderState(D3DRS_COLORWRITEENABLE2, 0x0000000F); in Reset()
2487 SetRenderState(D3DRS_COLORWRITEENABLE3, 0x0000000F); in Reset()
2488 SetRenderState(D3DRS_BLENDFACTOR, 0xFFFFFFFF); in Reset()
2489 SetRenderState(D3DRS_SRGBWRITEENABLE, 0); in Reset()
2490 SetRenderState(D3DRS_DEPTHBIAS, FtoDW(0.0f)); in Reset()
2491 SetRenderState(D3DRS_WRAP8, 0); in Reset()
2492 SetRenderState(D3DRS_WRAP9, 0); in Reset()
2493 SetRenderState(D3DRS_WRAP10, 0); in Reset()
2494 SetRenderState(D3DRS_WRAP11, 0); in Reset()
2495 SetRenderState(D3DRS_WRAP12, 0); in Reset()
2496 SetRenderState(D3DRS_WRAP13, 0); in Reset()
2497 SetRenderState(D3DRS_WRAP14, 0); in Reset()
2498 SetRenderState(D3DRS_WRAP15, 0); in Reset()
2499 SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); in Reset()
2500 SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); in Reset()
2501 SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO); in Reset()
2502 SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD); in Reset()
3022 long Direct3DDevice9::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) in SetRenderState() function in D3D9::Direct3DDevice9