Lines Matching refs:depthStencil
67 depthStencil = 0; in Direct3DDevice9()
198 if(depthStencil) in ~Direct3DDevice9()
200 depthStencil->unbind(); in ~Direct3DDevice9()
201 depthStencil = 0; in ~Direct3DDevice9()
351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()
359 depthStencil->GetDesc(&description); in Clear()
438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in Clear()
443 …depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect… in Clear()
1439 *depthStencilSurface = depthStencil; in GetDepthStencilSurface()
1441 if(depthStencil) in GetDepthStencilSurface()
1443 depthStencil->AddRef(); in GetDepthStencilSurface()
2323 if(depthStencil) in Reset()
2325 depthStencil->unbind(); in Reset()
2326 depthStencil = 0; in Reset()
2691 Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); in SetDepthStencilSurface() local
2693 if(this->depthStencil == depthStencil) in SetDepthStencilSurface()
2698 if(depthStencil) in SetDepthStencilSurface()
2700 depthStencil->bind(); in SetDepthStencilSurface()
2703 if(this->depthStencil) in SetDepthStencilSurface()
2705 this->depthStencil->unbind(); in SetDepthStencilSurface()
2708 this->depthStencil = depthStencil; in SetDepthStencilSurface()
2710 renderer->setDepthBuffer(depthStencil); in SetDepthStencilSurface()
2711 renderer->setStencilBuffer(depthStencil); in SetDepthStencilSurface()
6240 bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; in stretchRect() local
6250 if(depthStencil) // Copy entirely, internally // FIXME: Check in stretchRect()