Lines Matching refs:pixelShader
83 pixelShader = 0; in Direct3DDevice9()
249 if(pixelShader) in ~Direct3DDevice9()
251 pixelShader->unbind(); in ~Direct3DDevice9()
252 pixelShader = 0; in ~Direct3DDevice9()
1671 if(pixelShader) in GetPixelShader()
1673 pixelShader->AddRef(); in GetPixelShader()
1676 *shader = pixelShader; in GetPixelShader()
2914 Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); in SetPixelShader() local
2918 if(this->pixelShader == pixelShader) in SetPixelShader()
2923 if(pixelShader) in SetPixelShader()
2925 pixelShader->bind(); in SetPixelShader()
2928 if(this->pixelShader) in SetPixelShader()
2930 this->pixelShader->unbind(); in SetPixelShader()
2933 this->pixelShader = pixelShader; in SetPixelShader()
2938 stateRecorder->setPixelShader(pixelShader); in SetPixelShader()
5858 if(pixelShader) in bindShaderConstants()
5875 … renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF in bindShaderConstants()
5876 …pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed co… in bindShaderConstants()
5877 …pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed co… in bindShaderConstants()
5878 …pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed co… in bindShaderConstants()
6048 if(type == sw::SAMPLER_PIXEL && pixelShader) in bindTextures()
6050 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()