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Lines Matching refs:startRegister

1681 …long Direct3DDevice9::GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsig…  in GetPixelShaderConstantB()  argument
1685 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetPixelShaderConstantB()
1694 constantData[i] = pixelShaderConstantB[startRegister + i]; in GetPixelShaderConstantB()
1700 …long Direct3DDevice9::GetPixelShaderConstantF(unsigned int startRegister, float *constantData, uns… in GetPixelShaderConstantF() argument
1704 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetPixelShaderConstantF()
1713 constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0]; in GetPixelShaderConstantF()
1714 constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1]; in GetPixelShaderConstantF()
1715 constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2]; in GetPixelShaderConstantF()
1716 constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3]; in GetPixelShaderConstantF()
1722 …long Direct3DDevice9::GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsig… in GetPixelShaderConstantI() argument
1726 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetPixelShaderConstantI()
1735 constantData[i * 4 + 0] = pixelShaderConstantI[startRegister + i][0]; in GetPixelShaderConstantI()
1736 constantData[i * 4 + 1] = pixelShaderConstantI[startRegister + i][1]; in GetPixelShaderConstantI()
1737 constantData[i * 4 + 2] = pixelShaderConstantI[startRegister + i][2]; in GetPixelShaderConstantI()
1738 constantData[i * 4 + 3] = pixelShaderConstantI[startRegister + i][3]; in GetPixelShaderConstantI()
2082 …long Direct3DDevice9::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsi… in GetVertexShaderConstantB() argument
2086 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetVertexShaderConstantB()
2095 constantData[i] = vertexShaderConstantB[startRegister + i]; in GetVertexShaderConstantB()
2101 …long Direct3DDevice9::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, un… in GetVertexShaderConstantF() argument
2105 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetVertexShaderConstantF()
2114 constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0]; in GetVertexShaderConstantF()
2115 constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1]; in GetVertexShaderConstantF()
2116 constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2]; in GetVertexShaderConstantF()
2117 constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3]; in GetVertexShaderConstantF()
2123 …long Direct3DDevice9::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsi… in GetVertexShaderConstantI() argument
2127 …Register = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in GetVertexShaderConstantI()
2136 constantData[i * 4 + 0] = vertexShaderConstantI[startRegister + i][0]; in GetVertexShaderConstantI()
2137 constantData[i * 4 + 1] = vertexShaderConstantI[startRegister + i][1]; in GetVertexShaderConstantI()
2138 constantData[i * 4 + 2] = vertexShaderConstantI[startRegister + i][2]; in GetVertexShaderConstantI()
2139 constantData[i * 4 + 3] = vertexShaderConstantI[startRegister + i][3]; in GetVertexShaderConstantI()
2944 …long Direct3DDevice9::SetPixelShaderConstantB(unsigned int startRegister, const int *constantData,… in SetPixelShaderConstantB() argument
2948 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetPixelShaderConstantB()
2952 for(unsigned int i = 0; i < count && startRegister + i < 16; i++) in SetPixelShaderConstantB()
2954 pixelShaderConstantB[startRegister + i] = constantData[i]; in SetPixelShaderConstantB()
2957 pixelShaderConstantsBDirty = sw::max(startRegister + count, pixelShaderConstantsBDirty); in SetPixelShaderConstantB()
2962 stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); in SetPixelShaderConstantB()
2968 …long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantDat… in SetPixelShaderConstantF() argument
2972 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetPixelShaderConstantF()
2976 for(unsigned int i = 0; i < count && startRegister + i < MAX_PIXEL_SHADER_CONST; i++) in SetPixelShaderConstantF()
2978 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetPixelShaderConstantF()
2979 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetPixelShaderConstantF()
2980 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetPixelShaderConstantF()
2981 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetPixelShaderConstantF()
2984 pixelShaderConstantsFDirty = sw::max(startRegister + count, pixelShaderConstantsFDirty); in SetPixelShaderConstantF()
2989 stateRecorder->setPixelShaderConstantF(startRegister, constantData, count); in SetPixelShaderConstantF()
2995 …long Direct3DDevice9::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData,… in SetPixelShaderConstantI() argument
2999 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetPixelShaderConstantI()
3003 for(unsigned int i = 0; i < count && startRegister + i < 16; i++) in SetPixelShaderConstantI()
3005 pixelShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; in SetPixelShaderConstantI()
3006 pixelShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; in SetPixelShaderConstantI()
3007 pixelShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; in SetPixelShaderConstantI()
3008 pixelShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; in SetPixelShaderConstantI()
3011 pixelShaderConstantsIDirty = sw::max(startRegister + count, pixelShaderConstantsIDirty); in SetPixelShaderConstantI()
3016 stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); in SetPixelShaderConstantI()
5210 …long Direct3DDevice9::SetVertexShaderConstantB(unsigned int startRegister, const int *constantData… in SetVertexShaderConstantB() argument
5214 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetVertexShaderConstantB()
5223 for(unsigned int i = 0; i < count && startRegister + i < 16; i++) in SetVertexShaderConstantB()
5225 vertexShaderConstantB[startRegister + i] = constantData[i]; in SetVertexShaderConstantB()
5228 vertexShaderConstantsBDirty = sw::max(startRegister + count, vertexShaderConstantsBDirty); in SetVertexShaderConstantB()
5233 stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); in SetVertexShaderConstantB()
5239 …long Direct3DDevice9::SetVertexShaderConstantF(unsigned int startRegister, const float *constantDa… in SetVertexShaderConstantF() argument
5243 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetVertexShaderConstantF()
5252 for(unsigned int i = 0; i < count && startRegister + i < MAX_VERTEX_SHADER_CONST; i++) in SetVertexShaderConstantF()
5254 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetVertexShaderConstantF()
5255 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetVertexShaderConstantF()
5256 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetVertexShaderConstantF()
5257 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetVertexShaderConstantF()
5260 vertexShaderConstantsFDirty = sw::max(startRegister + count, vertexShaderConstantsFDirty); in SetVertexShaderConstantF()
5265 stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF()
5271 …long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData… in SetVertexShaderConstantI() argument
5275 …er = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData,… in SetVertexShaderConstantI()
5284 for(unsigned int i = 0; i < count && startRegister + i < 16; i++) in SetVertexShaderConstantI()
5286 vertexShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; in SetVertexShaderConstantI()
5287 vertexShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; in SetVertexShaderConstantI()
5288 vertexShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; in SetVertexShaderConstantI()
5289 vertexShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; in SetVertexShaderConstantI()
5292 vertexShaderConstantsIDirty = sw::max(startRegister + count, vertexShaderConstantsIDirty); in SetVertexShaderConstantI()
5297 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI()