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Lines Matching refs:stateRecorder

59 		stateRecorder = 0;  in Direct3DDevice9()
261 if(stateRecorder) in ~Direct3DDevice9()
263 stateRecorder->unbind(); in ~Direct3DDevice9()
264 stateRecorder = 0; in ~Direct3DDevice9()
323 if(stateRecorder) in BeginStateBlock()
328 stateRecorder = new Direct3DStateBlock9(this, (D3DSTATEBLOCKTYPE)0); in BeginStateBlock()
330 if(!stateRecorder) in BeginStateBlock()
335 stateRecorder->bind(); in BeginStateBlock()
1307 if(!stateRecorder) in EndStateBlock()
1312 *stateBlock = stateRecorder; in EndStateBlock()
1313 stateRecorder->AddRef(); in EndStateBlock()
1314 stateRecorder->unbind(); in EndStateBlock()
1315 stateRecorder = 0; // Stop recording in EndStateBlock()
2202 if(!stateRecorder) in LightEnable()
2210 stateRecorder->lightEnable(index, enable); in LightEnable()
2572 if(!stateRecorder) in SetClipPlane()
2583 stateRecorder->setClipPlane(index, plane); in SetClipPlane()
2618 if(!stateRecorder) in SetCurrentTexturePalette()
2626 stateRecorder->setCurrentTexturePalette(paletteNumber); in SetCurrentTexturePalette()
2733 if(!stateRecorder) in SetFVF()
2750 stateRecorder->setFVF(FVF); in SetFVF()
2778 if(!stateRecorder) in SetIndices()
2799 stateRecorder->setIndices(indexBuffer); in SetIndices()
2816 if(!stateRecorder) in SetLight()
2824 stateRecorder->setLight(index, light); in SetLight()
2841 if(!stateRecorder) in SetMaterial()
2853 stateRecorder->setMaterial(material); in SetMaterial()
2865 if(!stateRecorder) in SetNPatchMode()
2878 stateRecorder->setNPatchMode(segments); in SetNPatchMode()
2916 if(!stateRecorder) in SetPixelShader()
2938 stateRecorder->setPixelShader(pixelShader); in SetPixelShader()
2950 if(!stateRecorder) in SetPixelShaderConstantB()
2962 stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); in SetPixelShaderConstantB()
2974 if(!stateRecorder) in SetPixelShaderConstantF()
2989 stateRecorder->setPixelShaderConstantF(startRegister, constantData, count); in SetPixelShaderConstantF()
3001 if(!stateRecorder) in SetPixelShaderConstantI()
3016 stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); in SetPixelShaderConstantI()
3033 if(!stateRecorder) in SetRenderState()
4067 stateRecorder->setRenderState(state, value); in SetRenderState()
4157 if(!stateRecorder) in SetSamplerState()
4352 stateRecorder->setSamplerState(sampler, state, value); in SetSamplerState()
4369 if(!stateRecorder) in SetScissorRect()
4375 stateRecorder->setScissorRect(rect); in SetScissorRect()
4410 if(!stateRecorder) in SetStreamSource()
4433 stateRecorder->setStreamSource(stream, vertexBuffer, offset, stride); in SetStreamSource()
4450 if(!stateRecorder) in SetStreamSourceFreq()
4456 stateRecorder->setStreamSourceFreq(streamNumber, divider); in SetStreamSourceFreq()
4480 if(!stateRecorder) in SetTexture()
4501 stateRecorder->setTexture(sampler, baseTexture); in SetTexture()
4518 if(!stateRecorder) in SetTextureStageState()
5062 stateRecorder->setTextureStageState(stage, type, value); in SetTextureStageState()
5079 if(!stateRecorder) in SetTransform()
5133 stateRecorder->setTransform(state, matrix); in SetTransform()
5147 if(!stateRecorder) in SetVertexDeclaration()
5168 stateRecorder->setVertexDeclaration(vertexDeclaration); in SetVertexDeclaration()
5182 if(!stateRecorder) in SetVertexShader()
5204 stateRecorder->setVertexShader(vertexShader); in SetVertexShader()
5221 if(!stateRecorder) in SetVertexShaderConstantB()
5233 stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); in SetVertexShaderConstantB()
5250 if(!stateRecorder) in SetVertexShaderConstantF()
5265 stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF()
5282 if(!stateRecorder) in SetVertexShaderConstantI()
5297 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI()
5314 if(!stateRecorder) in SetViewport()
5320 stateRecorder->setViewport(viewport); in SetViewport()
6188 return stateRecorder != 0; in isRecording()