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Lines Matching refs:startRegister

688 …void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantD…  in setPixelShaderConstantB()  argument
690 memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); in setPixelShaderConstantB()
693 …void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constan… in setPixelShaderConstantF() argument
695 memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setPixelShaderConstantF()
698 …void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantD… in setPixelShaderConstantI() argument
700 memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4])); in setPixelShaderConstantI()
797 …void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constant… in setVertexShaderConstantB() argument
799 memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); in setVertexShaderConstantB()
802 …void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *consta… in setVertexShaderConstantF() argument
804 memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setVertexShaderConstantF()
807 …void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constant… in setVertexShaderConstantI() argument
809 memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4])); in setVertexShaderConstantI()