Lines Matching refs:frameBuffer
31 frameBuffer = 0; in Direct3DSwapChain9()
100 …unsigned int *frameBuffer = (unsigned int*)lockBackBuffer(0); // FIXME: Don't assume A8R8G8B8 mo… in Present() local
114 frameBuffer[thread * stride + i] = 0x00000000; in Present()
117 unsigned int *buffer = frameBuffer; in Present()
137 frameBuffer[thread * stride + 100] = 0x00FFFFFF; in Present()
142 frameBuffer[thread * stride + i] = 0x00FFFFFF; in Present()
157 frameBuffer->setCursorPosition(point.x, point.y); in Present()
161 frameBuffer->flip(window, backBuffer[0]); in Present()
184 …frameBuffer->blit(window, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullpt… in Present()
204 frameBuffer->screenshot(buffer); in GetFrontBufferData()
248 bool supported = frameBuffer->getScanline(inVerticalBlank, scanline); in GetRasterStatus()
345 …frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParame… in reset()
364 delete frameBuffer; in release()
365 frameBuffer = 0; in release()
379 frameBuffer->setGammaRamp(gammaRamp, calibrate); in setGammaRamp()
384 frameBuffer->getGammaRamp(gammaRamp); in getGammaRamp()