Lines Matching refs:UsageIndex
71 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
82 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
92 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
101 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
111 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
120 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
130 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
139 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
149 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
158 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
168 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
177 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
187 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
202 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
214 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
226 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
238 vertexElement[numElements].UsageIndex = 1; in Direct3DVertexDeclaration9()
269 vertexElement[numElements].UsageIndex = i; in Direct3DVertexDeclaration9()
281 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
392 if(element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0) in computeFVF()
402 if(element.Type == D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) in computeFVF()
412 if(element.Type <= D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) in computeFVF()
425 if(element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0) in computeFVF()
435 if(element.Type == D3DDECLTYPE_FLOAT1 && element.UsageIndex == 0) in computeFVF()
445 if(element.Type == D3DDECLTYPE_D3DCOLOR && element.UsageIndex < 2) in computeFVF()
447 if(element.UsageIndex == 0) in computeFVF()
462 if((element.Type > D3DDECLTYPE_FLOAT4) || (element.UsageIndex > 7)) in computeFVF()
467 int bit = 1 << element.UsageIndex; in computeFVF()
479 FVF |= D3DFVF_TEXCOORDSIZE1(element.UsageIndex); in computeFVF()
482 FVF |= D3DFVF_TEXCOORDSIZE2(element.UsageIndex); in computeFVF()
485 FVF |= D3DFVF_TEXCOORDSIZE3(element.UsageIndex); in computeFVF()
488 FVF |= D3DFVF_TEXCOORDSIZE4(element.UsageIndex); in computeFVF()