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Lines Matching refs:vertexElement

26 …DVertexDeclaration9(Direct3DDevice9 *device, const D3DVERTEXELEMENT9 *vertexElement) : device(devi…  in Direct3DVertexDeclaration9()  argument
29 const D3DVERTEXELEMENT9 *element = vertexElement; in Direct3DVertexDeclaration9()
44 this->vertexElement = new D3DVERTEXELEMENT9[numElements]; in Direct3DVertexDeclaration9()
45 memcpy(this->vertexElement, vertexElement, size); in Direct3DVertexDeclaration9()
54 vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS]; in Direct3DVertexDeclaration9()
66 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
67 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
68 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
69 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
70 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
71 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
77 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
78 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
79 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()
80 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
81 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITIONT; in Direct3DVertexDeclaration9()
82 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
87 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
88 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
89 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
90 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
91 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
92 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
96 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
97 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
98 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; in Direct3DVertexDeclaration9()
99 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
100 vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; in Direct3DVertexDeclaration9()
101 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
106 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
107 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
108 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
109 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
110 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
111 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
115 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
116 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
117 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT2; in Direct3DVertexDeclaration9()
118 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
119 vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; in Direct3DVertexDeclaration9()
120 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
125 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
126 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
127 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
128 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
129 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
130 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
134 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
135 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
136 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
137 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
138 vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; in Direct3DVertexDeclaration9()
139 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
144 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
145 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
146 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
147 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
148 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
149 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
153 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
154 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
155 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()
156 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
157 vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; in Direct3DVertexDeclaration9()
158 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
163 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
164 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
165 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
166 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
167 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
168 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
172 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
173 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
174 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()
175 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
176 vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; in Direct3DVertexDeclaration9()
177 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
182 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
183 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
184 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()
185 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
186 vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; in Direct3DVertexDeclaration9()
187 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
197 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
198 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
199 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; in Direct3DVertexDeclaration9()
200 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
201 vertexElement[numElements].Usage = D3DDECLUSAGE_NORMAL; in Direct3DVertexDeclaration9()
202 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
209 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
210 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
211 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; in Direct3DVertexDeclaration9()
212 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
213 vertexElement[numElements].Usage = D3DDECLUSAGE_PSIZE; in Direct3DVertexDeclaration9()
214 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
221 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
222 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
223 vertexElement[numElements].Type = D3DDECLTYPE_D3DCOLOR; in Direct3DVertexDeclaration9()
224 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
225 vertexElement[numElements].Usage = D3DDECLUSAGE_COLOR; in Direct3DVertexDeclaration9()
226 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
233 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
234 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
235 vertexElement[numElements].Type = D3DDECLTYPE_D3DCOLOR; in Direct3DVertexDeclaration9()
236 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
237 vertexElement[numElements].Usage = D3DDECLUSAGE_COLOR; in Direct3DVertexDeclaration9()
238 vertexElement[numElements].UsageIndex = 1; in Direct3DVertexDeclaration9()
264 vertexElement[numElements].Stream = 0; in Direct3DVertexDeclaration9()
265 vertexElement[numElements].Offset = offset; in Direct3DVertexDeclaration9()
266 vertexElement[numElements].Type = textureType[textureFormats & 0x3]; in Direct3DVertexDeclaration9()
267 vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; in Direct3DVertexDeclaration9()
268 vertexElement[numElements].Usage = D3DDECLUSAGE_TEXCOORD; in Direct3DVertexDeclaration9()
269 vertexElement[numElements].UsageIndex = i; in Direct3DVertexDeclaration9()
276 vertexElement[numElements].Stream = 0xFF; in Direct3DVertexDeclaration9()
277 vertexElement[numElements].Offset = 0; in Direct3DVertexDeclaration9()
278 vertexElement[numElements].Type = D3DDECLTYPE_UNUSED; in Direct3DVertexDeclaration9()
279 vertexElement[numElements].Method = 0; in Direct3DVertexDeclaration9()
280 vertexElement[numElements].Usage = 0; in Direct3DVertexDeclaration9()
281 vertexElement[numElements].UsageIndex = 0; in Direct3DVertexDeclaration9()
287 delete[] vertexElement; in ~Direct3DVertexDeclaration9()
288 vertexElement = 0; in ~Direct3DVertexDeclaration9()
357 declaration[i] = vertexElement[i]; in GetDeclaration()
382 D3DVERTEXELEMENT9 &element = vertexElement[i]; in computeFVF()