Lines Matching refs:TexCoord0
214 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context()
1196 params[i] = mState.vertexAttribute[sw::TexCoord0].mCurrentValue[i]; in getFloatv()
1404 …case GL_TEXTURE_COORD_ARRAY_SIZE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1405 …case GL_TEXTURE_COORD_ARRAY_TYPE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1406 …case GL_TEXTURE_COORD_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1407 …case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: *params = mState.vertexAttribute[sw::TexCoord0 + mSta… in getIntegerv()
1423 …case GL_TEXTURE_COORD_ARRAY_POINTER: *params = mState.vertexAttribute[sw::TexCoord0 + mState.acti… in getPointerv()
2839 VertexAttribute oldTexCoord0Attribute = mState.vertexAttribute[sw::TexCoord0]; in drawTexture()
2860 mState.vertexAttribute[sw::TexCoord0] = oldTexCoord0Attribute; in drawTexture()
3416 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled()
3421 return mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled; in isTextureCoordArrayEnabled()