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Lines Matching refs:es2sw

1788 		device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW);  in applyState()
1800 device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); in applyState()
1817 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()
1818 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
1819 device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); in applyState()
1821 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
1822 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
1823 device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); in applyState()
1845 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1851 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1852 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1855 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1861 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
1862 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
1875 …device->setColorWriteMask(0, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, m… in applyState()
2008 device->setAlphaCompare(es2sw::ConvertAlphaComparison(alphaTestFunc)); in applyState()
2026 device->setLogicalOperation(es2sw::ConvertLogicalOperation(logicalOperation)); in applyState()
2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures()
2106 device->setMipmapFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
2246 device->setFirstArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0RGB)); in applyTextures()
2247 … device->setFirstModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand0RGB)); in applyTextures()
2248 device->setSecondArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src1RGB)); in applyTextures()
2249 …device->setSecondModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand1RGB)); in applyTextures()
2250 device->setThirdArgument(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src2RGB)); in applyTextures()
2251 … device->setThirdModifier(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand2RGB)); in applyTextures()
2253 …device->setStageOperation(unit, es2sw::ConvertCombineOperation(mState.textureUnit[unit].combineRGB… in applyTextures()
2255 …device->setFirstArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src0Alph… in applyTextures()
2256 …device->setFirstModifierAlpha(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand0A… in applyTextures()
2257 …device->setSecondArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src1Alp… in applyTextures()
2258 …device->setSecondModifierAlpha(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand1… in applyTextures()
2259 …device->setThirdArgumentAlpha(unit, es2sw::ConvertSourceArgument(mState.textureUnit[unit].src2Alph… in applyTextures()
2260 …device->setThirdModifierAlpha(unit, es2sw::ConvertSourceOperand(mState.textureUnit[unit].operand2A… in applyTextures()
2262 …device->setStageOperationAlpha(unit, es2sw::ConvertCombineOperation(mState.textureUnit[unit].combi… in applyTextures()
2726 if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount)) in drawArrays()
2765 if(!es2sw::ConvertPrimitiveType(mode, count, type, primitiveType, primitiveCount)) in drawElements()