Lines Matching refs:VALIDATE_INTERNALFORMAT
248 …#define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v :… in ValidateTextureFormatType() macro
255 …case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_OES, GL_RGB5_A1_OES, GL_RGBA… in ValidateTextureFormatType()
256 case GL_UNSIGNED_SHORT_4_4_4_4: VALIDATE_INTERNALFORMAT(GL_RGBA4_OES) in ValidateTextureFormatType()
257 case GL_UNSIGNED_SHORT_5_5_5_1: VALIDATE_INTERNALFORMAT(GL_RGB5_A1_OES) in ValidateTextureFormatType()
264 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8_OES, GL_RGB565_OES) in ValidateTextureFormatType()
265 case GL_UNSIGNED_SHORT_5_6_5: VALIDATE_INTERNALFORMAT(GL_RGB565_OES) in ValidateTextureFormatType()
272 case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES) in ValidateTextureFormatType()
279 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_ALPHA8_EXT) in ValidateTextureFormatType()
287 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_LUMINANCE8_EXT) in ValidateTextureFormatType()
295 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_ALPHA8_EXT) in ValidateTextureFormatType()
303 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_BGRA8_EXT) in ValidateTextureFormatType()
312 #undef VALIDATE_INTERNALFORMAT in ValidateTextureFormatType()