Lines Matching refs:programObject
184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
185 if(programObject) in ~Context()
187 programObject->release(); in ~Context()
1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
1494 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor()
3056 Program *programObject = getCurrentProgram(); in applyShaders() local
3057 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders()
3058 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3063 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders()
3065 programObject->dirtyAllUniforms(); in applyShaders()
3066 mAppliedProgramSerial = programObject->getSerial(); in applyShaders()
3069 programObject->applyTransformFeedback(device, getTransformFeedback()); in applyShaders()
3070 programObject->applyUniformBuffers(device, mState.uniformBuffers); in applyShaders()
3071 programObject->applyUniforms(device); in applyShaders()
3082 Program *programObject = getCurrentProgram(); in applyTextures() local
3088 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
3092 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures()