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Lines Matching refs:mCurrentValue

198 		mCurrentValue[0].f = 0.0f;  in VertexAttribute()
199 mCurrentValue[1].f = 0.0f; in VertexAttribute()
200 mCurrentValue[2].f = 0.0f; in VertexAttribute()
201 mCurrentValue[3].f = 1.0f; in VertexAttribute()
237 return mCurrentValue[i].f; in getCurrentValueBitsAsFloat()
244 case GL_FLOAT: return mCurrentValue[i].f; in getCurrentValueF()
245 case GL_INT: return static_cast<float>(mCurrentValue[i].i); in getCurrentValueF()
246 case GL_UNSIGNED_INT: return static_cast<float>(mCurrentValue[i].ui); in getCurrentValueF()
247 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; in getCurrentValueF()
255 case GL_FLOAT: return static_cast<GLint>(mCurrentValue[i].f); in getCurrentValueI()
256 case GL_INT: return mCurrentValue[i].i; in getCurrentValueI()
257 case GL_UNSIGNED_INT: return static_cast<GLint>(mCurrentValue[i].ui); in getCurrentValueI()
258 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; in getCurrentValueI()
266 case GL_FLOAT: return static_cast<GLuint>(mCurrentValue[i].f); in getCurrentValueUI()
267 case GL_INT: return static_cast<GLuint>(mCurrentValue[i].i); in getCurrentValueUI()
268 case GL_UNSIGNED_INT: return mCurrentValue[i].ui; in getCurrentValueUI()
269 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; in getCurrentValueUI()
275 mCurrentValue[0].f = values[0]; in setCurrentValue()
276 mCurrentValue[1].f = values[1]; in setCurrentValue()
277 mCurrentValue[2].f = values[2]; in setCurrentValue()
278 mCurrentValue[3].f = values[3]; in setCurrentValue()
284 mCurrentValue[0].i = values[0]; in setCurrentValue()
285 mCurrentValue[1].i = values[1]; in setCurrentValue()
286 mCurrentValue[2].i = values[2]; in setCurrentValue()
287 mCurrentValue[3].i = values[3]; in setCurrentValue()
293 mCurrentValue[0].ui = values[0]; in setCurrentValue()
294 mCurrentValue[1].ui = values[1]; in setCurrentValue()
295 mCurrentValue[2].ui = values[2]; in setCurrentValue()
296 mCurrentValue[3].ui = values[3]; in setCurrentValue()
326 ValueUnion mCurrentValue[4]; // From glVertexAttrib variable