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Lines Matching refs:startRegister

280 …void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsign…  in setPixelShaderConstantF()  argument
282 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) in setPixelShaderConstantF()
284 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setPixelShaderConstantF()
285 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setPixelShaderConstantF()
286 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setPixelShaderConstantF()
287 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setPixelShaderConstantF()
290 pixelShaderConstantsFDirty = max(startRegister + count, pixelShaderConstantsFDirty); in setPixelShaderConstantF()
371 …void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsig… in setVertexShaderConstantF() argument
373 for(unsigned int i = 0; i < count && startRegister + i < VERTEX_UNIFORM_VECTORS; i++) in setVertexShaderConstantF()
375 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setVertexShaderConstantF()
376 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setVertexShaderConstantF()
377 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setVertexShaderConstantF()
378 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setVertexShaderConstantF()
381 vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty); in setVertexShaderConstantF()