Lines Matching refs:UniformBlock
88 …UniformBlock::UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSi… in UniformBlock() function in es2::UniformBlock
93 void UniformBlock::setRegisterIndex(GLenum shader, unsigned int registerIndex) in setRegisterIndex()
108 bool UniformBlock::isArrayElement() const in isArrayElement()
113 bool UniformBlock::isReferencedByVertexShader() const in isReferencedByVertexShader()
118 bool UniformBlock::isReferencedByFragmentShader() const in isReferencedByFragmentShader()
420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv()
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex()
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers()
1929 …bool Program::areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock … in areMatchingUniformBlocks()
2022 typedef std::map<std::string, const glsl::UniformBlock*> UniformBlockMap; in linkUniformBlocks()
2026 const glsl::UniformBlock &vertexUniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks()
2031 const glsl::UniformBlock &fragmentUniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks()
2035 const glsl::UniformBlock &vertexUniformBlock = *entry->second; in linkUniformBlocks()
2044 const glsl::UniformBlock &uniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks()
2052 const glsl::UniformBlock &uniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks()
2061 bool Program::defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block) in defineUniformBlock()
2080 uniformBlocks.push_back(new UniformBlock(block.name, i, block.dataSize, memberUniformIndexes)); in defineUniformBlock()
2086 …uniformBlocks.push_back(new UniformBlock(block.name, GL_INVALID_INDEX, block.dataSize, memberUnifo… in defineUniformBlock()
2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName()
2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength()