Lines Matching refs:applyUniform
2104 bool Program::applyUniform(Device *device, GLint location, float* data) in applyUniform() function in es2::Program
2135 return applyUniform(device, location, (float*)vector); in applyUniform1bv()
2152 return applyUniform(device, location, (float*)vector); in applyUniform2bv()
2169 return applyUniform(device, location, (float*)vector); in applyUniform3bv()
2186 return applyUniform(device, location, (float*)vector); in applyUniform4bv()
2203 return applyUniform(device, location, (float*)vector); in applyUniform1fv()
2220 return applyUniform(device, location, (float*)vector); in applyUniform2fv()
2237 return applyUniform(device, location, (float*)vector); in applyUniform3fv()
2242 return applyUniform(device, location, (float*)v); in applyUniform4fv()
2257 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix2fv()
2272 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix2x3fv()
2287 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix2x4fv()
2303 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix3fv()
2319 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix3x2fv()
2335 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix3x4fv()
2340 return applyUniform(device, location, (float*)value); in applyUniformMatrix4fv()
2357 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix4x2fv()
2374 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix4x3fv()
2422 return applyUniform(device, location, (float*)vector); in applyUniform1iv()
2442 return applyUniform(device, location, (float*)vector); in applyUniform2iv()
2459 return applyUniform(device, location, (float*)vector); in applyUniform3iv()
2476 return applyUniform(device, location, (float*)vector); in applyUniform4iv()
2524 return applyUniform(device, location, (float*)vector); in applyUniform1uiv()
2544 return applyUniform(device, location, (float*)vector); in applyUniform2uiv()
2561 return applyUniform(device, location, (float*)vector); in applyUniform3uiv()
2578 return applyUniform(device, location, (float*)vector); in applyUniform4uiv()