Lines Matching refs:uniformBlocks
420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv()
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex()
1179 …for(unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size(); uniformBlockInde… in applyUniformBuffers()
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers()
2080 uniformBlocks.push_back(new UniformBlock(block.name, i, block.dataSize, memberUniformIndexes)); in defineUniformBlock()
2081 uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2086 …uniformBlocks.push_back(new UniformBlock(block.name, GL_INVALID_INDEX, block.dataSize, memberUnifo… in defineUniformBlock()
2087 … uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), block.registerIndex); in defineUniformBlock()
2097 uniformBlocks[blockIndex + i]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2657 while(!uniformBlocks.empty()) in unlink()
2659 delete uniformBlocks.back(); in unlink()
2660 uniformBlocks.pop_back(); in unlink()
2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName()
2914 return uniformBlocks.size(); in getActiveUniformBlockCount()
2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength()