Lines Matching refs:GL_INVALID_ENUM
70 return error(GL_INVALID_ENUM); in ActiveTexture()
129 return error(GL_INVALID_ENUM); in BeginQueryEXT()
216 return error(GL_INVALID_ENUM); in BindBuffer()
227 return error(GL_INVALID_ENUM); in BindFramebuffer()
252 return error(GL_INVALID_ENUM); in BindRenderbuffer()
303 return error(GL_INVALID_ENUM); in BindTexture()
334 return error(GL_INVALID_ENUM); in BlendEquationSeparate()
346 return error(GL_INVALID_ENUM); in BlendEquationSeparate()
386 return error(GL_INVALID_ENUM); in BlendFuncSeparate()
409 return error(GL_INVALID_ENUM); in BlendFuncSeparate()
431 return error(GL_INVALID_ENUM); in BlendFuncSeparate()
454 return error(GL_INVALID_ENUM); in BlendFuncSeparate()
496 return error(GL_INVALID_ENUM); in BufferData()
506 return error(GL_INVALID_ENUM); in BufferData()
539 return error(GL_INVALID_ENUM); in BufferSubData()
569 return error(GL_INVALID_ENUM, 0); in CheckFramebufferStatus()
704 return error(GL_INVALID_ENUM); in CompressedTexImage2D()
749 return error(GL_INVALID_ENUM); in CompressedTexImage2D()
799 return error(GL_INVALID_ENUM); in CompressedTexSubImage2D()
814 return error(GL_INVALID_ENUM); in CompressedTexSubImage2D()
919 return error(GL_INVALID_ENUM); in CopyTexImage2D()
1022 return error(GL_INVALID_ENUM); in CopyTexSubImage2D()
1108 return error(GL_INVALID_ENUM, 0); in CreateShader()
1134 return error(GL_INVALID_ENUM); in CullFace()
1338 return error(GL_INVALID_ENUM); in DepthFunc()
1441 return error(GL_INVALID_ENUM); in Disable()
1478 return error(GL_INVALID_ENUM); in DrawArrays()
1516 return error(GL_INVALID_ENUM); in DrawElements()
1541 return error(GL_INVALID_ENUM); in DrawElements()
1564 return error(GL_INVALID_ENUM); in DrawArraysInstancedEXT()
1602 return error(GL_INVALID_ENUM); in DrawElementsInstancedEXT()
1612 return error(GL_INVALID_ENUM); in DrawElementsInstancedEXT()
1667 return error(GL_INVALID_ENUM); in DrawArraysInstancedANGLE()
1710 return error(GL_INVALID_ENUM); in DrawElementsInstancedANGLE()
1720 return error(GL_INVALID_ENUM); in DrawElementsInstancedANGLE()
1786 return error(GL_INVALID_ENUM); in Enable()
1818 return error(GL_INVALID_ENUM); in EndQueryEXT()
1880 return error(GL_INVALID_ENUM); in FramebufferRenderbuffer()
1932 return error(GL_INVALID_ENUM); in FramebufferRenderbuffer()
1953 return error(GL_INVALID_ENUM); in FramebufferTexture2D()
1999 return error(GL_INVALID_ENUM); in FramebufferTexture2D()
2047 return error(GL_INVALID_ENUM); in FramebufferTexture2D()
2079 return error(GL_INVALID_ENUM); in FrontFace()
2139 return error(GL_INVALID_ENUM); in GenerateMipmap()
2405 return error(GL_INVALID_ENUM); in GetBooleanv()
2459 return error(GL_INVALID_ENUM); in GetBufferParameteriv()
2489 return error(GL_INVALID_ENUM); in GetBufferParameteriv()
2540 return error(GL_INVALID_ENUM); in GetFloatv()
2591 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2636 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2729 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2739 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2756 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2793 return error(GL_INVALID_ENUM); in GetFramebufferAttachmentParameteriv()
2861 return error(GL_INVALID_ENUM); in GetIntegerv()
2978 return error(GL_INVALID_ENUM); in GetProgramiv()
3024 return error(GL_INVALID_ENUM); in GetQueryivEXT()
3045 return error(GL_INVALID_ENUM); in GetQueryObjectuivEXT()
3088 return error(GL_INVALID_ENUM); in GetRenderbufferParameteriv()
3116 return error(GL_INVALID_ENUM); in GetRenderbufferParameteriv()
3161 return error(GL_INVALID_ENUM); in GetShaderiv()
3209 return error(GL_INVALID_ENUM); in GetShaderPrecisionFormat()
3231 return error(GL_INVALID_ENUM); in GetShaderPrecisionFormat()
3287 return error(GL_INVALID_ENUM, (GLubyte*)nullptr); in GetString()
3310 return error(GL_INVALID_ENUM); in GetTexParameterfv()
3373 return error(GL_INVALID_ENUM); in GetTexParameterfv()
3397 return error(GL_INVALID_ENUM); in GetTexParameteriv()
3460 return error(GL_INVALID_ENUM); in GetTexParameteriv()
3699 return error(GL_INVALID_ENUM); in GetVertexAttribfv()
3753 return error(GL_INVALID_ENUM); in GetVertexAttribiv()
3773 return error(GL_INVALID_ENUM); in GetVertexAttribPointerv()
3791 return error(GL_INVALID_ENUM); in Hint()
3810 return error(GL_INVALID_ENUM); in Hint()
3856 return error(GL_INVALID_ENUM, false); in IsEnabled()
4136 return error(GL_INVALID_ENUM); in PixelStorei()
4209 return error(GL_INVALID_ENUM); in RenderbufferStorageMultisample()
4251 else error(GL_INVALID_ENUM); in RenderbufferStorageMultisample()
4283 return error(GL_INVALID_ENUM); in SetFenceNV()
4325 return error(GL_INVALID_ENUM); in ShaderBinary()
4371 return error(GL_INVALID_ENUM); in StencilFuncSeparate()
4386 return error(GL_INVALID_ENUM); in StencilFuncSeparate()
4421 return error(GL_INVALID_ENUM); in StencilMaskSeparate()
4457 return error(GL_INVALID_ENUM); in StencilOpSeparate()
4472 return error(GL_INVALID_ENUM); in StencilOpSeparate()
4487 return error(GL_INVALID_ENUM); in StencilOpSeparate()
4502 return error(GL_INVALID_ENUM); in StencilOpSeparate()
4614 return error(GL_INVALID_ENUM); in TexImage2D()
4669 return error(GL_INVALID_ENUM); in TexParameterf()
4677 return error(GL_INVALID_ENUM); in TexParameterf()
4683 return error(GL_INVALID_ENUM); in TexParameterf()
4689 return error(GL_INVALID_ENUM); in TexParameterf()
4695 return error(GL_INVALID_ENUM); in TexParameterf()
4701 return error(GL_INVALID_ENUM); in TexParameterf()
4771 return error(GL_INVALID_ENUM); in TexParameterf()
4800 return error(GL_INVALID_ENUM); in TexParameteri()
4808 return error(GL_INVALID_ENUM); in TexParameteri()
4814 return error(GL_INVALID_ENUM); in TexParameteri()
4820 return error(GL_INVALID_ENUM); in TexParameteri()
4826 return error(GL_INVALID_ENUM); in TexParameteri()
4832 return error(GL_INVALID_ENUM); in TexParameteri()
4906 return error(GL_INVALID_ENUM); in TexParameteri()
4926 return error(GL_INVALID_ENUM); in TexSubImage2D()
5638 return error(GL_INVALID_ENUM); in VertexAttribPointer()
5691 return error(GL_INVALID_ENUM); in BlitFramebufferSW()
5751 return error(GL_INVALID_ENUM); in TexImage3DOES()
5815 return error(GL_INVALID_ENUM); in TexSubImage3DOES()
5861 return error(GL_INVALID_ENUM); in CopyTexSubImage3DOES()
5910 return error(GL_INVALID_ENUM); in CompressedTexImage3DOES()
5926 return error(GL_INVALID_ENUM); in CompressedTexImage3DOES()
5968 return error(GL_INVALID_ENUM); in CompressedTexSubImage3DOES()
5983 return error(GL_INVALID_ENUM); in CompressedTexSubImage3DOES()
6019 return error(GL_INVALID_ENUM); in FramebufferTexture3DOES()
6048 return error(GL_INVALID_ENUM); in FramebufferTexture3DOES()
6087 return error(GL_INVALID_ENUM); in FramebufferTexture3DOES()
6117 return error(GL_INVALID_ENUM); in EGLImageTargetTexture2DOES()
6292 return error(GL_INVALID_ENUM); in DrawBuffersEXT()