Lines Matching refs:attribState
3664 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribfv() local
3669 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3672 *params = (GLfloat)attribState.mSize; in GetVertexAttribfv()
3675 *params = (GLfloat)attribState.mStride; in GetVertexAttribfv()
3678 *params = (GLfloat)attribState.mType; in GetVertexAttribfv()
3681 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3684 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()
3696 *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3717 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribiv() local
3722 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
3725 *params = attribState.mSize; in GetVertexAttribiv()
3728 *params = attribState.mStride; in GetVertexAttribiv()
3731 *params = attribState.mType; in GetVertexAttribiv()
3734 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
3737 *params = attribState.mBoundBuffer.name(); in GetVertexAttribiv()
3750 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()