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Lines Matching refs:oC

83 				oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);  in applyShader()
395 if(dst.x) pDst.x = oC[dst.index].x; in applyShader()
396 if(dst.y) pDst.y = oC[dst.index].y; in applyShader()
397 if(dst.z) pDst.z = oC[dst.index].z; in applyShader()
398 if(dst.w) pDst.w = oC[dst.index].w; in applyShader()
404 if(dst.x) pDst.x = oC[a].x; in applyShader()
405 if(dst.y) pDst.y = oC[a].y; in applyShader()
406 if(dst.z) pDst.z = oC[a].z; in applyShader()
407 if(dst.w) pDst.w = oC[a].w; in applyShader()
413 if(dst.x) pDst.x = oC[a].x; in applyShader()
414 if(dst.y) pDst.y = oC[a].y; in applyShader()
415 if(dst.z) pDst.z = oC[a].z; in applyShader()
416 if(dst.w) pDst.w = oC[a].w; in applyShader()
509 if(dst.x) oC[dst.index].x = d.x; in applyShader()
510 if(dst.y) oC[dst.index].y = d.y; in applyShader()
511 if(dst.z) oC[dst.index].z = d.z; in applyShader()
512 if(dst.w) oC[dst.index].w = d.w; in applyShader()
519 if(dst.x) oC[a].x = d.x; in applyShader()
520 if(dst.y) oC[a].y = d.y; in applyShader()
521 if(dst.z) oC[a].z = d.z; in applyShader()
522 if(dst.w) oC[a].w = d.w; in applyShader()
529 if(dst.x) oC.scatter_x(a, d.x); in applyShader()
530 if(dst.y) oC.scatter_y(a, d.y); in applyShader()
531 if(dst.z) oC.scatter_z(a, d.z); in applyShader()
532 if(dst.w) oC.scatter_w(a, d.w); in applyShader()
559 c[i] = oC[0]; in applyShader()
566 c[i] = oC[i]; in applyShader()
757 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor()
778 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f)); in clampColor()
779 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f)); in clampColor()
780 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f)); in clampColor()
781 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f)); in clampColor()
905 reg = oC[i]; in fetchRegister()
909 reg = oC[i + relativeAddress(src.rel, src.bufferIndex)]; in fetchRegister()
913 reg = oC[i + dynamicAddress(src.rel)]; in fetchRegister()
1041 case Shader::PARAMETER_OUTPUT: a = oC[src.rel.index][component]; break; in readConstant()
1088 return As<Int>(Extract(oC[rel.index].x, 0)) * rel.scale; in relativeAddress()
1112 case Shader::PARAMETER_OUTPUT: a = oC[rel.index][component]; break; in dynamicAddress()